BuildItemGroup.AddNewItem Method
Definition
Important
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Adds a new BuildItem to the BuildItemGroup.
Overloads
AddNewItem(String, String) |
This method (and the whole namespace) is deprecated. Please use the classes in these namespaces instead: Microsoft.Build.ConstructionMicrosoft.Build.EvaluationMicrosoft.Build.Execution Creates a new BuildItem defined by the given "Type" and "Include", and adds it to the end of this BuildItemGroup. If the group is persisted, the item is persisted; otherwise it is virtual |
AddNewItem(String, String, Boolean) |
This method (and the whole namespace) is deprecated. Please use the classes in these namespaces instead: Microsoft.Build.ConstructionMicrosoft.Build.EvaluationMicrosoft.Build.Execution Adds a new item to the ItemGroup, optional treating the item Include as literal so that any special characters will be escaped before persisting it. |
Examples
The following example creates a Project object and uses the LoadXml method to add content to the project. The BuildItem, BuildItemGroup, and BuildItemGroupCollection classes are used to add, remove, and change items in the project.
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.BuildEngine;
namespace AddNewItem
{
class Program
{
/// <summary>
/// This code demonstrates the use of the following methods:
/// Engine constructor
/// Project constructor
/// Project.LoadFromXml
/// Project.Xml
/// BuildItemGroupCollection.GetEnumerator
/// BuildItemGroup.GetEnumerator
/// BuildItem.Name (get)
/// BuildItem.Include (set)
/// BuildItem.GetMetadata
/// BuildItem.SetMetadata
/// BuildItemGroup.RemoveItem
/// BuildItemGroup.AddNewItem
/// </summary>
/// <param name="args"></param>
static void Main(string[] args)
{
// Create a new Engine object.
Engine engine = new Engine(Environment.CurrentDirectory);
// Create a new Project object.
Project project = new Project(engine);
// Load the project with the following XML, which contains
// two ItemGroups.
project.LoadXml(@"
<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>
<ItemGroup>
<Compile Include='Program.cs'/>
<Compile Include='Class1.cs'/>
<RemoveThisItemPlease Include='readme.txt'/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include='Strings.resx'>
<LogicalName>Strings.resources</LogicalName>
<Culture>fr-fr</Culture>
</EmbeddedResource>
</ItemGroup>
</Project>
");
// Iterate through each ItemGroup in the Project. There are two.
foreach (BuildItemGroup ig in project.ItemGroups)
{
BuildItem itemToRemove = null;
// Iterate through each Item in the ItemGroup.
foreach (BuildItem item in ig)
{
// If the item's name is "RemoveThisItemPlease", then
// store a reference to this item in a local variable,
// so we can remove it later.
if (item.Name == "RemoveThisItemPlease")
{
itemToRemove = item;
}
// If the item's name is "EmbeddedResource" and it has a metadata Culture
// set to "fr-fr", then ...
if ((item.Name == "EmbeddedResource") && (item.GetMetadata("Culture") == "fr-fr"))
{
// Change the item's Include path to "FrenchStrings.fr.resx",
// and add a new metadata Visiable="false".
item.Include = @"FrenchStrings.fr.resx";
item.SetMetadata("Visible", "false");
}
}
// Remove the item named "RemoveThisItemPlease" from the
// ItemGroup
if (itemToRemove != null)
{
ig.RemoveItem(itemToRemove);
}
// For each ItemGroup that we found, add to the end of it
// a new item Content with Include="SplashScreen.bmp".
ig.AddNewItem("Content", "SplashScreen.bmp");
}
// The project now looks like this:
//
// <?xml version="1.0" encoding="utf-16"?>
// <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
// <Compile Include="Program.cs" />
// <Compile Include="Class1.cs" />
// <Content Include="SplashScreen.bmp" />
// <EmbeddedResource Include="FrenchStrings.fr.resx">
// <LogicalName>Strings.resources</LogicalName>
// <Culture>fr-fr</Culture>
// <Visible>false</Visible>
// <Content Include="SplashScreen.bmp" />
//
Console.WriteLine(project.Xml);
}
}
}
Module Module1
''' <summary>
''' This code demonstrates the use of the following methods:
''' Engine constructor
''' Project constructor
''' Project.LoadFromXml
''' Project.Xml
''' BuildItemGroupCollection.GetEnumerator
''' BuildItemGroup.GetEnumerator
''' BuildItem.Name (get)
''' BuildItem.Include (set)
''' BuildItem.GetMetadata
''' BuildItem.SetMetadata
''' BuildItemGroup.RemoveItem
''' BuildItemGroup.AddNewItem
''' </summary>
''' <remarks></remarks>
Sub Main()
' Create a new Engine object.
Dim engine As New Engine(Environment.CurrentDirectory)
' Create a new Project object.
Dim project As New Project(engine)
' Load the project with the following XML, which contains
' two ItemGroups.
project.LoadXml( _
"<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>" & _
"<ItemGroup>" & _
"<Compile Include='Program.cs'/>" & _
"<Compile Include='Class1.cs'/>" & _
"<RemoveThisItemPlease Include='readme.txt'/>" & _
"</ItemGroup>" & _
"<ItemGroup>" & _
"<EmbeddedResource Include='Strings.resx'>" & _
"<LogicalName>Strings.resources</LogicalName>" & _
"<Culture>fr-fr</Culture>" & _
"</EmbeddedResource>" & _
"</ItemGroup>" & _
"</Project>" _
)
' Iterate through each ItemGroup in the Project. There are two.
For Each ig As BuildItemGroup In project.ItemGroups
Dim itemToRemove As BuildItem
itemToRemove = Nothing
' Iterate through each Item in the ItemGroup.
For Each item As BuildItem In ig
' If the item's name is "RemoveThisItemPlease", then
' store a reference to this item in a local variable,
' so we can remove it later.
If item.Name = "RemoveThisItemPlease" Then
itemToRemove = item
End If
' If the item's name is "EmbeddedResource" and it has a metadata Culture
' set to "fr-fr", then ...
If (item.Name = "EmbeddedResource") And (item.GetMetadata("Culture") = "fr-fr") Then
' Change the item's Include path to "FrenchStrings.fr.resx",
' and add a new metadata Visiable="false".
item.Include = "FrenchStrings.fr.resx"
item.SetMetadata("Visible", "false")
End If
Next
' Remove the item named "RemoveThisItemPlease" from the
' ItemGroup
If Not itemToRemove Is Nothing Then
ig.RemoveItem(itemToRemove)
End If
' For each ItemGroup that we found, add to the end of it
' a new item Content with Include="SplashScreen.bmp".
ig.AddNewItem("Content", "SplashScreen.bmp")
Next
' The project now looks like this:
'
' <?xml version="1.0" encoding="utf-16"?>
' <Project xmlns="http:'schemas.microsoft.com/developer/msbuild/2003">
' <Compile Include="Program.cs" />
' <Compile Include="Class1.cs" />
' <Content Include="SplashScreen.bmp" />
' <EmbeddedResource Include="FrenchStrings.fr.resx">
' <LogicalName>Strings.resources</LogicalName>
' <Culture>fr-fr</Culture>
' <Visible>false</Visible>
' <Content Include="SplashScreen.bmp" />
'
Console.WriteLine(project.Xml)
End Sub
End Module
AddNewItem(String, String)
- Source:
- BuildItemGroup.cs
This method (and the whole namespace) is deprecated. Please use the classes in these namespaces instead: Microsoft.Build.ConstructionMicrosoft.Build.EvaluationMicrosoft.Build.Execution
Creates a new BuildItem defined by the given "Type" and "Include", and adds it to the end of this BuildItemGroup. If the group is persisted, the item is persisted; otherwise it is virtual
public:
Microsoft::Build::BuildEngine::BuildItem ^ AddNewItem(System::String ^ itemName, System::String ^ itemInclude);
public Microsoft.Build.BuildEngine.BuildItem AddNewItem (string itemName, string itemInclude);
member this.AddNewItem : string * string -> Microsoft.Build.BuildEngine.BuildItem
Public Function AddNewItem (itemName As String, itemInclude As String) As BuildItem
Parameters
Returns
The new BuildItem.
Remarks
Warning
This method (and the whole namespace) is deprecated. Please use the classes in these namespaces instead: Microsoft.Build.Construction Microsoft.Build.Evaluation Microsoft.Build.Execution
Applies to
AddNewItem(String, String, Boolean)
- Source:
- BuildItemGroup.cs
This method (and the whole namespace) is deprecated. Please use the classes in these namespaces instead: Microsoft.Build.ConstructionMicrosoft.Build.EvaluationMicrosoft.Build.Execution
Adds a new item to the ItemGroup, optional treating the item Include as literal so that any special characters will be escaped before persisting it.
public:
Microsoft::Build::BuildEngine::BuildItem ^ AddNewItem(System::String ^ itemName, System::String ^ itemInclude, bool treatItemIncludeAsLiteral);
public Microsoft.Build.BuildEngine.BuildItem AddNewItem (string itemName, string itemInclude, bool treatItemIncludeAsLiteral);
member this.AddNewItem : string * string * bool -> Microsoft.Build.BuildEngine.BuildItem
Public Function AddNewItem (itemName As String, itemInclude As String, treatItemIncludeAsLiteral As Boolean) As BuildItem
Parameters
- treatItemIncludeAsLiteral
- Boolean
true
to treat the itemInclude
parameter as a literal value; otherwise, false
.
Returns
The new BuildItem.
Remarks
Warning
This method (and the whole namespace) is deprecated. Please use the classes in these namespaces instead: Microsoft.Build.Construction Microsoft.Build.Evaluation Microsoft.Build.Execution