InspectorUIUtility.FlexButton Method
Definition
Important
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Overloads
FlexButton(GUIContent, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty) |
A button that is as wide as the label |
FlexButton(GUIContent, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty) |
A button that is as wide as the label |
FlexButton(GUIContent) |
A button that is as wide as the label |
FlexButton(GUIContent, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty)
A button that is as wide as the label
public static bool FlexButton (UnityEngine.GUIContent label, int[] indexArr, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
static member FlexButton : UnityEngine.GUIContent * int[] * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent * UnityEditor.SerializedProperty -> bool
Public Shared Function FlexButton (label As GUIContent, indexArr As Integer(), callback As InspectorUIUtility.MultiListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
Parameters
- label
- UnityEngine.GUIContent
- indexArr
- Int32[]
- prop
- UnityEditor.SerializedProperty
Returns
true if button clicked, false otherwise
Applies to
FlexButton(GUIContent, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty)
A button that is as wide as the label
public static bool FlexButton (UnityEngine.GUIContent label, int index, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
static member FlexButton : UnityEngine.GUIContent * int * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent * UnityEditor.SerializedProperty -> bool
Public Shared Function FlexButton (label As GUIContent, index As Integer, callback As InspectorUIUtility.ListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
Parameters
- label
- UnityEngine.GUIContent
- index
- Int32
- callback
- InspectorUIUtility.ListButtonEvent
- prop
- UnityEditor.SerializedProperty
Returns
Applies to
FlexButton(GUIContent)
A button that is as wide as the label
public:
static bool FlexButton(UnityEngine::GUIContent ^ label);
public static bool FlexButton (UnityEngine.GUIContent label);
static member FlexButton : UnityEngine.GUIContent -> bool
Public Shared Function FlexButton (label As GUIContent) As Boolean
Parameters
- label
- UnityEngine.GUIContent
content for button
Returns
true if button clicked, false otherwise