DpiAwareness.DeviceToLogicalUnitsX Method
Definition
Important
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Overloads
DeviceToLogicalUnitsX(Visual, UInt64) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, UInt32) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, UInt16) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, Single) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, Int16) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, Int32) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, Double) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, Int64) |
Converts an x-coordinate (or horizontal) value from device units to logical units. |
DeviceToLogicalUnitsX(Visual, UInt64)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static System::UInt64 DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, System::UInt64 value);
public static ulong DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, ulong value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * uint64 -> uint64
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As ULong) As ULong
Parameters
- value
- UInt64
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.
Applies to
DeviceToLogicalUnitsX(Visual, UInt32)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static System::UInt32 DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, System::UInt32 value);
public static uint DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, uint value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * uint32 -> uint32
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As UInteger) As UInteger
Parameters
- value
- UInt32
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.
Applies to
DeviceToLogicalUnitsX(Visual, UInt16)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static System::UInt16 DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, System::UInt16 value);
public static ushort DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, ushort value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * uint16 -> uint16
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As UShort) As UShort
Parameters
- value
- UInt16
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.
Applies to
DeviceToLogicalUnitsX(Visual, Single)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static float DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, float value);
public static float DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, float value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * single -> single
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As Single) As Single
Parameters
- value
- Single
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.
Applies to
DeviceToLogicalUnitsX(Visual, Int16)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static short DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, short value);
public static short DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, short value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * int16 -> int16
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As Short) As Short
Parameters
- value
- Int16
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.
Applies to
DeviceToLogicalUnitsX(Visual, Int32)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static int DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, int value);
public static int DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, int value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * int -> int
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As Integer) As Integer
Parameters
- value
- Int32
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.
Applies to
DeviceToLogicalUnitsX(Visual, Double)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static double DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, double value);
public static double DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, double value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * double -> double
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As Double) As Double
Parameters
- value
- Double
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.
Applies to
DeviceToLogicalUnitsX(Visual, Int64)
Converts an x-coordinate (or horizontal) value from device units to logical units.
public:
[System::Runtime::CompilerServices::Extension]
static long DeviceToLogicalUnitsX(System::Windows::Media::Visual ^ visual, long value);
public static long DeviceToLogicalUnitsX (this System.Windows.Media.Visual visual, long value);
static member DeviceToLogicalUnitsX : System.Windows.Media.Visual * int64 -> int64
<Extension()>
Public Function DeviceToLogicalUnitsX (visual As Visual, value As Long) As Long
Parameters
- value
- Int64
The value to convert.
Returns
The value as a logical unit.
Remarks
Non-floating-point overloads will peform nearest value rounding as opposed to floor rounding because it allows for more accurate rounding-tripping of values when converting back and forth between logical and device units.