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TitleCallableUI.ShowGameInviteUIForUserAsync Method

Definition

Overloads

ShowGameInviteUIForUserAsync(MultiplayerSessionReference, String, User)

Shows a picker UI populated from the selected user's friend list and suggested friend list. After selection, the user can send an invitation to play a game and/or party chat for a specified game session to the selected people.

ShowGameInviteUIForUserAsync(MultiplayerSessionReference, String, String, User)

Shows a picker UI populated from the selected user's friend list and suggested friend list. After selection, the user can send an invitation to play a game and/or party chat for a specified game session to the selected people.

ShowGameInviteUIForUserAsync(MultiplayerSessionReference, String, User)

Shows a picker UI populated from the selected user's friend list and suggested friend list. After selection, the user can send an invitation to play a game and/or party chat for a specified game session to the selected people.

[Windows.Foundation.Metadata.Overload("ShowGameInviteUIForUserAsync1")]
public static Windows.Foundation.IAsyncAction ShowGameInviteUIForUserAsync (Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference sessionReference, string invitationDisplayText, Windows.System.User user);
static member ShowGameInviteUIForUserAsync : Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference * string * Windows.System.User -> Windows.Foundation.IAsyncAction

Parameters

sessionReference
MultiplayerSessionReference

A reference to the multiplayer session to invite people to.

invitationDisplayText
String

The ID of the custom invite string that is displayed with the invite notification.The ID must match the ID that is assigned to the custom invite string in the title's multiplayer service configuration. The format of the parameter is "///{id}", where {id} is replaced with the ID of the custom string. For example, if the ID of the custom string "Play Capture the Flag" is 1, then you would set this parameter to "///1" in order to display the "Play Capture the Flag" custom string in the game invite. Pass an empty string if you don't want a custom string added to the invite.

user
Windows.System.User

System user that identifies which user is sending the invite

Returns

Windows.Foundation.IAsyncAction

An interface for tracking the progress of the asynchronous call. The operation completes when the UI is closed.

Attributes
Windows.Foundation.Metadata.OverloadAttribute

Applies to

ShowGameInviteUIForUserAsync(MultiplayerSessionReference, String, String, User)

Shows a picker UI populated from the selected user's friend list and suggested friend list. After selection, the user can send an invitation to play a game and/or party chat for a specified game session to the selected people.

[Windows.Foundation.Metadata.Overload("ShowGameInviteUIForUserAsync2")]
public static Windows.Foundation.IAsyncAction ShowGameInviteUIForUserAsync (Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference sessionReference, string invitationDisplayText, string contextStringId, Windows.System.User user);
static member ShowGameInviteUIForUserAsync : Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference * string * string * Windows.System.User -> Windows.Foundation.IAsyncAction

Parameters

sessionReference
MultiplayerSessionReference

A reference to the multiplayer session to invite people to.

invitationDisplayText
String

The ID of the custom invite string that is displayed with the invite notification.The ID must match the ID that is assigned to the custom invite string in the title's multiplayer service configuration. The format of the parameter is "///{id}", where {id} is replaced with the ID of the custom string. For example, if the ID of the custom string "Play Capture the Flag" is 1, then you would set this parameter to "///1" in order to display the "Play Capture the Flag" custom string in the game invite. Pass an empty string if you don't want a custom string added to the invite.

contextStringId
String

The custom activation context that is available to the invitee in the activation URI for an invite. The custom activation context string must be URL-safe and binary content should be encoded with URL-safe base64 encoding. The maximum length is 160 characters.

user
Windows.System.User

System user that identifies which user is sending the invite

Returns

Windows.Foundation.IAsyncAction

An interface for tracking the progress of the asynchronous call. The operation completes when the UI is closed.

Attributes
Windows.Foundation.Metadata.OverloadAttribute

Applies to