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GL.UniformMatrix4x2 메서드

정의

오버로드

UniformMatrix4x2(Int32, Int32, Boolean, Single[])
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
UniformMatrix4x2(Int32, Int32, Boolean, Single)

UniformMatrix4x2(Int32, Int32, Boolean, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
public static void UniformMatrix4x2 (int location, int count, bool transpose, float[] value);
static member UniformMatrix4x2 : int * int * bool * single[] -> unit

매개 변수

location
Int32
count
Int32
transpose
Boolean
value
Single[]
특성

적용 대상

UniformMatrix4x2(Int32, Int32, Boolean, Single*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix4x2 (int location, int count, bool transpose, float* value);
static member UniformMatrix4x2 : int * int * bool * nativeptr<single> -> unit

매개 변수

location
Int32
count
Int32
transpose
Boolean
value
Single*
특성

적용 대상

UniformMatrix4x2(Int32, Int32, Boolean, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
public static void UniformMatrix4x2 (int location, int count, bool transpose, ref float value);
static member UniformMatrix4x2 : int * int * bool *  -> unit

매개 변수

location
Int32
count
Int32
transpose
Boolean
value
Single
특성

적용 대상