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Vector3d.Transform 메서드

정의

오버로드

Transform(Vector3d, Matrix4d)
Transform(Vector3d, Quaterniond)
Transform(Vector3d, Matrix4d, Vector3d)
Transform(Vector3d, Matrix4d, Vector4d)

지정된 행렬로 벡터 변환

Transform(Vector3d, Quaterniond, Vector3d)

Transform(Vector3d, Matrix4d)

public static OpenTK.Vector3d Transform (OpenTK.Vector3d vec, OpenTK.Matrix4d mat);
static member Transform : OpenTK.Vector3d * OpenTK.Matrix4d -> OpenTK.Vector3d

매개 변수

vec
Vector3d
mat
Matrix4d

반환

적용 대상

Transform(Vector3d, Quaterniond)

public static OpenTK.Vector3d Transform (OpenTK.Vector3d vec, OpenTK.Quaterniond quat);
static member Transform : OpenTK.Vector3d * OpenTK.Quaterniond -> OpenTK.Vector3d

매개 변수

vec
Vector3d

반환

적용 대상

Transform(Vector3d, Matrix4d, Vector3d)

public static void Transform (ref OpenTK.Vector3d vec, ref OpenTK.Matrix4d mat, out OpenTK.Vector3d result);
static member Transform :  *  *  -> unit

매개 변수

vec
Vector3d
mat
Matrix4d
result
Vector3d

적용 대상

Transform(Vector3d, Matrix4d, Vector4d)

지정된 행렬로 벡터 변환

public static void Transform (ref OpenTK.Vector3d vec, ref OpenTK.Matrix4d mat, out OpenTK.Vector4d result);
static member Transform :  *  *  -> unit

매개 변수

vec
Vector3d

변환할 벡터

mat
Matrix4d

원하는 변환

result
Vector4d

변환된 벡터

적용 대상

Transform(Vector3d, Quaterniond, Vector3d)

public static void Transform (ref OpenTK.Vector3d vec, ref OpenTK.Quaterniond quat, out OpenTK.Vector3d result);
static member Transform :  *  *  -> unit

매개 변수

vec
Vector3d
result
Vector3d

적용 대상