다음을 통해 공유


SCNMatrix4.CreateOrthographicOffCenter 메서드

정의

오버로드

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

분산된 직교 프로젝션 행렬을 만듭니다.

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)

분산된 직교 프로젝션 행렬을 만듭니다.

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)

public static void CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat *  -> unit

매개 변수

left
nfloat
right
nfloat
bottom
nfloat
top
nfloat
zNear
nfloat
zFar
nfloat
result
SCNMatrix4

적용 대상

CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

분산된 직교 프로젝션 행렬을 만듭니다.

public static void CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : single * single * single * single * single * single *  -> unit

매개 변수

left
Single
right
Single
bottom
Single
top
Single
zNear
Single
zFar
Single
result
SCNMatrix4

적용 대상

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

매개 변수

left
nfloat
right
nfloat
bottom
nfloat
top
nfloat
zNear
nfloat
zFar
nfloat

반환

적용 대상

CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)

분산된 직교 프로젝션 행렬을 만듭니다.

public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreateOrthographicOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4

매개 변수

left
Single
right
Single
bottom
Single
top
Single
zNear
Single
zFar
Single

반환

적용 대상