SCNMatrix4.CreatePerspectiveOffCenter Method
Definition
Important
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Overloads
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat) | |
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single) |
Creates a decentered perspective projection matrix. |
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4) | |
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4) |
Creates a decentered perspective projection matrix. |
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreatePerspectiveOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4
Parameters
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
Returns
Applies to
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
Creates a decentered perspective projection matrix.
public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4
Parameters
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single
Returns
Applies to
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
public static void CreatePerspectiveOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * -> unit
Parameters
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
- result
- SCNMatrix4
Applies to
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
Creates a decentered perspective projection matrix.
public static void CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single * -> unit
Parameters
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single
- result
- SCNMatrix4