SCNNode.Look Method
Definition
Important
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Overloads
Look(SCNVector3) | |
Look(SCNVector3, SCNVector3, SCNVector3) |
Look(SCNVector3)
[Foundation.Export("lookAt:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Look (SceneKit.SCNVector3 worldTarget);
abstract member Look : SceneKit.SCNVector3 -> unit
override this.Look : SceneKit.SCNVector3 -> unit
Parameters
- worldTarget
- SCNVector3
- Attributes
Applies to
Look(SCNVector3, SCNVector3, SCNVector3)
[Foundation.Export("lookAt:up:localFront:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Look (SceneKit.SCNVector3 worldTarget, SceneKit.SCNVector3 worldUp, SceneKit.SCNVector3 localFront);
abstract member Look : SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> unit
override this.Look : SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> unit
Parameters
- worldTarget
- SCNVector3
- worldUp
- SCNVector3
- localFront
- SCNVector3
- Attributes