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SCNRenderer.UnprojectPoint(SCNVector3) 메서드

정의

처음 두 좌표를 2D 포인트로 처리하고 세 번째 좌표를 근거리 및 원거리 클리핑 평면 사이의 거리의 분수로 처리하여 지정된 점을 3D 장면으로 보호 해제합니다.

[Foundation.Export("unprojectPoint:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNVector3 UnprojectPoint (SceneKit.SCNVector3 point);
[Foundation.Export("unprojectPoint:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNVector3 UnprojectPoint (SceneKit.SCNVector3 point);
abstract member UnprojectPoint : SceneKit.SCNVector3 -> SceneKit.SCNVector3
override this.UnprojectPoint : SceneKit.SCNVector3 -> SceneKit.SCNVector3

매개 변수

point
SCNVector3

반환

구현

특성

적용 대상