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SKCanvas.DrawVertices Method

Definition

Overloads

DrawVertices(SKVertexMode, SKPoint[], SKPoint[], SKColor[], UInt16[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

DrawVertices(SKVertexMode, SKPoint[], SKPoint[], SKColor[], SKBlendMode, UInt16[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

DrawVertices(SKVertexMode, SKPoint[], SKPoint[], SKColor[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

DrawVertices(SKVertexMode, SKPoint[], SKColor[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

DrawVertices(SKVertices, SKBlendMode, SKPaint)

Draws a set of vertices.

DrawVertices(SKVertexMode, SKPoint[], SKPoint[], SKColor[], UInt16[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors, ushort[] indices, SkiaSharp.SKPaint paint);

Parameters

vmode
SKVertexMode

How to interpret the array of vertices.

vertices
SKPoint[]

The array of vertices for the mesh.

texs
SKPoint[]

The coordinates in texture space (not UV space) for each vertex. May be null.

colors
SKColor[]

The color for each vertex, to be interpolated across the triangle. May be null.

indices
UInt16[]

The array of indices to reference into the vertex (texture coordinates, colors) array.

paint
SKPaint

The shader/texture.

Remarks

If both textures and vertex-colors are null, it strokes hairlines with the paint's color. This behavior is a useful debugging mode to visualize the mesh.

Applies to

DrawVertices(SKVertexMode, SKPoint[], SKPoint[], SKColor[], SKBlendMode, UInt16[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors, SkiaSharp.SKBlendMode mode, ushort[] indices, SkiaSharp.SKPaint paint);

Parameters

vmode
SKVertexMode

How to interpret the array of vertices.

vertices
SKPoint[]

The array of vertices for the mesh.

texs
SKPoint[]

The coordinates in texture space (not UV space) for each vertex. May be null.

colors
SKColor[]

The color for each vertex, to be interpolated across the triangle. May be null.

mode
SKBlendMode

The blend mode to use to combine the colors with the texture, before being drawn using the paint. Used if both texture coordinates and colors are present.

indices
UInt16[]

The array of indices to reference into the vertex (texture coordinates, colors) array.

paint
SKPaint

The shader/texture.

Remarks

If both textures and vertex-colors are null, it strokes hairlines with the paint's color. This behavior is a useful debugging mode to visualize the mesh.

Applies to

DrawVertices(SKVertexMode, SKPoint[], SKPoint[], SKColor[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors, SkiaSharp.SKPaint paint);

Parameters

vmode
SKVertexMode

How to interpret the array of vertices.

vertices
SKPoint[]

The array of vertices for the mesh.

texs
SKPoint[]

The coordinates in texture space (not UV space) for each vertex. May be null.

colors
SKColor[]

The color for each vertex, to be interpolated across the triangle. May be null.

paint
SKPaint

The shader/texture.

Remarks

If both textures and vertex-colors are null, it strokes hairlines with the paint's color. This behavior is a useful debugging mode to visualize the mesh.

Applies to

DrawVertices(SKVertexMode, SKPoint[], SKColor[], SKPaint)

Draws an array of vertices, interpreted as triangles (based on mode).

public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKColor[] colors, SkiaSharp.SKPaint paint);

Parameters

vmode
SKVertexMode

How to interpret the array of vertices.

vertices
SKPoint[]

The array of vertices for the mesh.

colors
SKColor[]

The color for each vertex, to be interpolated across the triangle. May be null.

paint
SKPaint

The shader/texture.

Applies to

DrawVertices(SKVertices, SKBlendMode, SKPaint)

Draws a set of vertices.

public void DrawVertices (SkiaSharp.SKVertices vertices, SkiaSharp.SKBlendMode mode, SkiaSharp.SKPaint paint);

Parameters

vertices
SKVertices

The mesh to draw.

mode
SKBlendMode

The blend mode to use to combine the colors with the texture, before being drawn using the paint. Used if both texture coordinates and colors are present.

paint
SKPaint

The shader/texture.

Remarks

If both textures and vertex-colors are null, it strokes hairlines with the paint's color. This behavior is a useful debugging mode to visualize the mesh.

Applies to