SKShader.CreatePicture Method
Definition
Important
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Overloads
CreatePicture(SKPicture, SKShaderTileMode, SKShaderTileMode, SKMatrix, SKRect) |
Creates a new shader that will draw with the specified picture. |
CreatePicture(SKPicture, SKShaderTileMode, SKShaderTileMode, SKRect) |
Creates a new shader that will draw with the specified picture. |
CreatePicture(SKPicture, SKShaderTileMode, SKShaderTileMode) |
Creates a new shader that will draw with the specified picture. |
CreatePicture(SKPicture) |
CreatePicture(SKPicture, SKShaderTileMode, SKShaderTileMode, SKMatrix, SKRect)
Creates a new shader that will draw with the specified picture.
public static SkiaSharp.SKShader CreatePicture (SkiaSharp.SKPicture src, SkiaSharp.SKShaderTileMode tmx, SkiaSharp.SKShaderTileMode tmy, SkiaSharp.SKMatrix localMatrix, SkiaSharp.SKRect tile);
Parameters
- src
- SKPicture
The picture to use inside the shader.
- tmx
- SKShaderTileMode
The tiling mode to use when sampling the picture in the x-direction.
- tmy
- SKShaderTileMode
The tiling mode to use when sampling the picture in the y-direction.
- localMatrix
- SKMatrix
The matrix to apply before applying the shader.
- tile
- SKRect
The tile rectangle in picture coordinates.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.
Remarks
The tile rectangle represents the subset (or superset) of the picture used when building a tile. It is not affected by the local matrix and does not imply scaling (only translation and cropping).
Applies to
CreatePicture(SKPicture, SKShaderTileMode, SKShaderTileMode, SKRect)
Creates a new shader that will draw with the specified picture.
public static SkiaSharp.SKShader CreatePicture (SkiaSharp.SKPicture src, SkiaSharp.SKShaderTileMode tmx, SkiaSharp.SKShaderTileMode tmy, SkiaSharp.SKRect tile);
Parameters
- src
- SKPicture
The picture to use inside the shader.
- tmx
- SKShaderTileMode
The tiling mode to use when sampling the picture in the x-direction.
- tmy
- SKShaderTileMode
The tiling mode to use when sampling the picture in the y-direction.
- tile
- SKRect
The tile rectangle in picture coordinates.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.
Remarks
The tile rectangle represents the subset (or superset) of the picture used when building a tile. It is not affected by the local matrix and does not imply scaling (only translation and cropping).
Applies to
CreatePicture(SKPicture, SKShaderTileMode, SKShaderTileMode)
Creates a new shader that will draw with the specified picture.
public static SkiaSharp.SKShader CreatePicture (SkiaSharp.SKPicture src, SkiaSharp.SKShaderTileMode tmx, SkiaSharp.SKShaderTileMode tmy);
Parameters
- src
- SKPicture
The picture to use inside the shader.
- tmx
- SKShaderTileMode
The tiling mode to use when sampling the picture in the x-direction.
- tmy
- SKShaderTileMode
The tiling mode to use when sampling the picture in the y-direction.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.
Applies to
SkiaSharp