SKTypeface.CountGlyphs Method
Definition
Important
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Overloads
CountGlyphs(IntPtr, Int32, SKTextEncoding) | |
CountGlyphs(String, SKEncoding) |
Obsolete.
Returns the number of glyphs on the string. |
CountGlyphs(ReadOnlySpan<Byte>, SKTextEncoding) | |
CountGlyphs(ReadOnlySpan<Byte>, SKEncoding) |
Obsolete.
Returns the number of glyphs in the buffer. |
CountGlyphs(IntPtr, Int32, SKEncoding) |
Obsolete.
Obsolete.
Returns the number of glyphs on the specified buffer with the specified length and encoding. |
CountGlyphs(Byte[], SKEncoding) |
Obsolete.
Returns the number of glyphs in the buffer. |
CountGlyphs(String) |
Returns the number of glyphs in the string. |
CountGlyphs(Byte[], SKTextEncoding) | |
CountGlyphs(ReadOnlySpan<Char>) |
CountGlyphs(IntPtr, Int32, SKTextEncoding)
public int CountGlyphs (IntPtr str, int strLen, SkiaSharp.SKTextEncoding encoding);
Parameters
- str
- IntPtr
- strLen
- Int32
- encoding
- SKTextEncoding
Returns
Applies to
CountGlyphs(String, SKEncoding)
Caution
Use CountGlyphs(string) instead.
Returns the number of glyphs on the string.
[System.Obsolete("Use CountGlyphs(string) instead.")]
public int CountGlyphs (string str, SkiaSharp.SKEncoding encoding);
Parameters
- str
- String
The text containing characters.
- encoding
- SKEncoding
How the characters are to be encoded.
Returns
The number of number of continuous non-zero glyph IDs computed from the beginning of chars.
- Attributes
Applies to
CountGlyphs(ReadOnlySpan<Byte>, SKTextEncoding)
public int CountGlyphs (ReadOnlySpan<byte> str, SkiaSharp.SKTextEncoding encoding);
Parameters
- str
- ReadOnlySpan<Byte>
- encoding
- SKTextEncoding
Returns
Applies to
CountGlyphs(ReadOnlySpan<Byte>, SKEncoding)
Caution
Use CountGlyphs(ReadOnlySpan<byte>, SKTextEncoding) instead.
Returns the number of glyphs in the buffer.
[System.Obsolete("Use CountGlyphs(ReadOnlySpan<byte>, SKTextEncoding) instead.")]
public int CountGlyphs (ReadOnlySpan<byte> str, SkiaSharp.SKEncoding encoding);
Parameters
- str
- ReadOnlySpan<Byte>
The buffer containing character codes.
- encoding
- SKEncoding
How the character are encoded.
Returns
The number of number of continuous non-zero glyph IDs computed from the beginning of the buffer.
- Attributes
Applies to
CountGlyphs(IntPtr, Int32, SKEncoding)
Caution
Use CountGlyphs(ReadOnlySpan<byte>, SKTextEncoding) instead.
Caution
Use CountGlyphs(IntPtr, int, SKTextEncoding) instead.
Returns the number of glyphs on the specified buffer with the specified length and encoding.
public int CountGlyphs (IntPtr str, int strLen, SkiaSharp.SKEncoding encoding);
[System.Obsolete("Use CountGlyphs(ReadOnlySpan<byte>, SKTextEncoding) instead.")]
public int CountGlyphs (IntPtr str, int strLen, SkiaSharp.SKEncoding encoding);
[System.Obsolete("Use CountGlyphs(IntPtr, int, SKTextEncoding) instead.")]
public int CountGlyphs (IntPtr str, int strLen, SkiaSharp.SKEncoding encoding);
Parameters
- str
- IntPtr
The buffer of character codes.
- strLen
- Int32
The length of the buffer.
- encoding
- SKEncoding
How the characters are encoded.
Returns
The number of number of continuous non-zero glyph IDs computed from the beginning of chars.
- Attributes
Applies to
CountGlyphs(Byte[], SKEncoding)
Caution
Use CountGlyphs(byte[], SKTextEncoding) instead.
Returns the number of glyphs in the buffer.
[System.Obsolete("Use CountGlyphs(byte[], SKTextEncoding) instead.")]
public int CountGlyphs (byte[] str, SkiaSharp.SKEncoding encoding);
Parameters
- str
- Byte[]
The buffer containing character codes.
- encoding
- SKEncoding
How the character are encoded.
Returns
The number of number of continuous non-zero glyph IDs computed from the beginning of the buffer.
- Attributes
Applies to
CountGlyphs(String)
CountGlyphs(Byte[], SKTextEncoding)
public int CountGlyphs (byte[] str, SkiaSharp.SKTextEncoding encoding);
Parameters
- str
- Byte[]
- encoding
- SKTextEncoding
Returns
Applies to
CountGlyphs(ReadOnlySpan<Char>)
public int CountGlyphs (ReadOnlySpan<char> str);
Parameters
- str
- ReadOnlySpan<Char>
Returns
Applies to
SkiaSharp
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