SKTileMapNode.SetTileGroup Method
Definition
Important
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Overloads
SetTileGroup(SKTileGroup, nuint, nuint) |
Sets the SKTileGroup at the specified location. |
SetTileGroup(SKTileGroup, SKTileDefinition, nuint, nuint) |
Sets the |
SetTileGroup(SKTileGroup, nuint, nuint)
Sets the SKTileGroup at the specified location.
[Foundation.Export("setTileGroup:forColumn:row:")]
public virtual void SetTileGroup (SpriteKit.SKTileGroup tileGroup, nuint column, nuint row);
abstract member SetTileGroup : SpriteKit.SKTileGroup * nuint * nuint -> unit
override this.SetTileGroup : SpriteKit.SKTileGroup * nuint * nuint -> unit
Parameters
- column
- System.System.UIntPtr System.unativeint
- row
- System.System.UIntPtr System.unativeint
- Attributes
Applies to
SetTileGroup(SKTileGroup, SKTileDefinition, nuint, nuint)
Sets the tileGroup
and tileDefinition
at the specified location.
[Foundation.Export("setTileGroup:andTileDefinition:forColumn:row:")]
public virtual void SetTileGroup (SpriteKit.SKTileGroup tileGroup, SpriteKit.SKTileDefinition tileDefinition, nuint column, nuint row);
abstract member SetTileGroup : SpriteKit.SKTileGroup * SpriteKit.SKTileDefinition * nuint * nuint -> unit
override this.SetTileGroup : SpriteKit.SKTileGroup * SpriteKit.SKTileDefinition * nuint * nuint -> unit
Parameters
- tileGroup
- SKTileGroup
- tileDefinition
- SKTileDefinition
- column
- System.System.UIntPtr System.unativeint
- row
- System.System.UIntPtr System.unativeint
- Attributes