다음을 통해 공유


GenericPrincipal 클래스

정의

일반 보안 주체를 나타냅니다.

public ref class GenericPrincipal : System::Security::Claims::ClaimsPrincipal
public ref class GenericPrincipal : System::Security::Principal::IPrincipal
public class GenericPrincipal : System.Security.Claims.ClaimsPrincipal
[System.Serializable]
public class GenericPrincipal : System.Security.Principal.IPrincipal
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericPrincipal : System.Security.Principal.IPrincipal
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericPrincipal : System.Security.Claims.ClaimsPrincipal
type GenericPrincipal = class
    inherit ClaimsPrincipal
[<System.Serializable>]
type GenericPrincipal = class
    interface IPrincipal
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericPrincipal = class
    interface IPrincipal
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericPrincipal = class
    inherit ClaimsPrincipal
Public Class GenericPrincipal
Inherits ClaimsPrincipal
Public Class GenericPrincipal
Implements IPrincipal
상속
GenericPrincipal
상속
GenericPrincipal
파생
특성
구현

예제

다음 예제에서는 클래스의 멤버를 사용하는 방법을 GenericPrincipal 보여줍니다.

using namespace System;
using namespace System::Security::Principal;

ref class GenericPrincipalMembers
{
public:
   [STAThread]
   static void Main()
   {
      // Retrieve a GenericPrincipal that is based on the current user's
      // WindowsIdentity.
      GenericPrincipal^ genericPrincipal = GetGenericPrincipal();
      
      // Retrieve the generic identity of the GenericPrincipal object.
      GenericIdentity^ principalIdentity =
         dynamic_cast<GenericIdentity^>(genericPrincipal->Identity);

      // Display the identity name and authentication type.
      if ( principalIdentity->IsAuthenticated )
      {
         Console::WriteLine( principalIdentity->Name );
         Console::WriteLine( L"Type:{0}",
            principalIdentity->AuthenticationType );
      }
      
      // Verify that the generic principal has been assigned the
      // NetworkUser role.
      if ( genericPrincipal->IsInRole( L"NetworkUser" ) )
      {
         Console::WriteLine( L"User belongs to the NetworkUser role." );
      }
      Console::WriteLine( L"The sample completed successfully; "
      L"press Enter to continue." );
      Console::ReadLine();
   }

private:
   // Create a generic principal based on values from the current
   // WindowsIdentity.
   static GenericPrincipal^ GetGenericPrincipal()
   {
      // Use values from the current WindowsIdentity to construct
      // a set of GenericPrincipal roles.
      WindowsIdentity^ windowsIdentity = WindowsIdentity::GetCurrent();
      array<String^>^roles = gcnew array<String^>(10);
      if ( windowsIdentity->IsAuthenticated )
      {
         
         // Add custom NetworkUser role.
         roles[ 0 ] = L"NetworkUser";
      }

      if ( windowsIdentity->IsGuest )
      {
         
         // Add custom GuestUser role.
         roles[ 1 ] = L"GuestUser";
      }

      if ( windowsIdentity->IsSystem )
      {
         
         // Add custom SystemUser role.
         roles[ 2 ] = L"SystemUser";
      }
      
      // Construct a GenericIdentity object based on the current Windows
      // identity name and authentication type.
      String^ authenticationType = windowsIdentity->AuthenticationType;
      String^ userName = windowsIdentity->Name;
      GenericIdentity^ genericIdentity = gcnew GenericIdentity(
         userName,authenticationType );
      
      // Construct a GenericPrincipal object based on the generic identity
      // and custom roles for the user.
      GenericPrincipal^ genericPrincipal = gcnew GenericPrincipal(
         genericIdentity,roles );

      return genericPrincipal;
   }
};

int main()
{
   GenericPrincipalMembers::Main();
}
using System;
using System.Security.Principal;

class GenericPrincipalMembers
{
    [STAThread]
    static void Main(string[] args)
    {
        // Retrieve a GenericPrincipal that is based on the current user's
        // WindowsIdentity.
        GenericPrincipal genericPrincipal = GetGenericPrincipal();

        // Retrieve the generic identity of the GenericPrincipal object.
        GenericIdentity principalIdentity = 
            (GenericIdentity)genericPrincipal.Identity;

        // Display the identity name and authentication type.
        if (principalIdentity.IsAuthenticated)
        {
            Console.WriteLine(principalIdentity.Name);
            Console.WriteLine("Type:"+principalIdentity.AuthenticationType);
        }

        // Verify that the generic principal has been assigned the
        // NetworkUser role.
        if (genericPrincipal.IsInRole("NetworkUser"))
        {
            Console.WriteLine("User belongs to the NetworkUser role.");
        }

        Console.WriteLine("The sample completed successfully; " +
            "press Enter to continue.");
        Console.ReadLine();
    }

    // Create a generic principal based on values from the current
    // WindowsIdentity.
    private static GenericPrincipal GetGenericPrincipal()
    {
        // Use values from the current WindowsIdentity to construct
        // a set of GenericPrincipal roles.
        WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent();
        string[] roles = new string[10];
        if (windowsIdentity.IsAuthenticated)
        {
            // Add custom NetworkUser role.
            roles[0] = "NetworkUser";
        }

        if (windowsIdentity.IsGuest)
        {
            // Add custom GuestUser role.
            roles[1] = "GuestUser";
        }

        if (windowsIdentity.IsSystem)
        {
            // Add custom SystemUser role.
            roles[2] = "SystemUser";
        }

        // Construct a GenericIdentity object based on the current Windows
        // identity name and authentication type.
        string authenticationType = windowsIdentity.AuthenticationType;
        string userName = windowsIdentity.Name;
        GenericIdentity genericIdentity =
            new GenericIdentity(userName, authenticationType);

        // Construct a GenericPrincipal object based on the generic identity
        // and custom roles for the user.
        GenericPrincipal genericPrincipal =
            new GenericPrincipal(genericIdentity, roles);

        return genericPrincipal;
    }
}
Imports System.Security.Principal

Public Class Form1
    Inherits System.Windows.Forms.Form

    ' Event handler for Run button.
    Private Sub Button1_Click( _
        ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles Button1.Click

        tbxOutput.Cursor = Cursors.WaitCursor
        tbxOutput.Text = ""

        ' Retrieve a GenericPrincipal that is based on the current user's
        ' WindowsIdentity.
        Dim genericPrincipal As GenericPrincipal = GetGenericPrincipal()

        ' Retrieve the generic identity of the GenericPrincipal object.
        Dim principalIdentity As GenericIdentity = _
            CType(genericPrincipal.Identity, GenericIdentity)

        ' Display identity name and authentication type.
        If (principalIdentity.IsAuthenticated) Then
            WriteLine(principalIdentity.Name)
            WriteLine("Type:" + principalIdentity.AuthenticationType)
        End If

        ' Verify that the generic principal has been assigned the
        ' NetworkUser role.
        If (genericPrincipal.IsInRole("NetworkUser")) Then
            WriteLine("User belongs to the NetworkUser role.")
        End If
        WriteLine("This sample completed successfully; " + _
            " press Exit to continue.")
        tbxOutput.Cursor = Cursors.Default
    End Sub
    ' Create generic principal based on values from the current
    ' WindowsIdentity.
    Private Function GetGenericPrincipal() As GenericPrincipal
        ' Use values from the current WindowsIdentity to construct
        ' a set of GenericPrincipal roles.
        Dim roles(10) As String
        Dim windowsIdentity As WindowsIdentity = windowsIdentity.GetCurrent()

        If (windowsIdentity.IsAuthenticated) Then
            ' Add custom NetworkUser role.
            roles(0) = "NetworkUser"
        End If

        If (windowsIdentity.IsGuest) Then
            ' Add custom GuestUser role.
            roles(1) = "GuestUser"
        End If


        If (windowsIdentity.IsSystem) Then
            ' Add custom SystemUser role.
            roles(2) = "SystemUser"
        End If

        ' Construct a GenericIdentity object based on the current Windows
        ' identity name and authentication type.
        Dim authenticationType As String = windowsIdentity.AuthenticationType
        Dim userName As String = windowsIdentity.Name
        Dim genericIdentity = _
            New GenericIdentity(userName, authenticationType)

        ' Construct a GenericPrincipal object based on the generic identity
        ' and custom roles for the user.
        Dim genericPrincipal As New GenericPrincipal(genericIdentity, roles)

        Return genericPrincipal
    End Function
    ' Write out message with linefeed and carriage return.
    Private Sub WriteLine(ByVal message As String)
        tbxOutput.AppendText(message + vbCrLf)
    End Sub

    ' Event handler for Exit button.
    Private Sub Button2_Click( _
        ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles Button2.Click

        Application.Exit()
    End Sub
#Region " Windows Form Designer generated code "

    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Add any initialization after the InitializeComponent() call

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
        If disposing Then
            If Not (components Is Nothing) Then
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub

    'Required by the Windows Form Designer
    Private components As System.ComponentModel.IContainer

    'NOTE: The following procedure is required by the Windows Form Designer
    'It can be modified using the Windows Form Designer.  
    'Do not modify it using the code editor.
    Friend WithEvents Panel2 As System.Windows.Forms.Panel
    Friend WithEvents Panel1 As System.Windows.Forms.Panel
    Friend WithEvents Button1 As System.Windows.Forms.Button
    Friend WithEvents Button2 As System.Windows.Forms.Button
    Friend WithEvents tbxOutput As System.Windows.Forms.RichTextBox
    <System.Diagnostics.DebuggerStepThrough()> _
    Private Sub InitializeComponent()
        Me.Panel2 = New System.Windows.Forms.Panel
        Me.Button1 = New System.Windows.Forms.Button
        Me.Button2 = New System.Windows.Forms.Button
        Me.Panel1 = New System.Windows.Forms.Panel
        Me.tbxOutput = New System.Windows.Forms.RichTextBox
        Me.Panel2.SuspendLayout()
        Me.Panel1.SuspendLayout()
        Me.SuspendLayout()
        '
        'Panel2
        '
        Me.Panel2.Controls.Add(Me.Button1)
        Me.Panel2.Controls.Add(Me.Button2)
        Me.Panel2.Dock = System.Windows.Forms.DockStyle.Bottom
        Me.Panel2.DockPadding.All = 20
        Me.Panel2.Location = New System.Drawing.Point(0, 320)
        Me.Panel2.Name = "Panel2"
        Me.Panel2.Size = New System.Drawing.Size(616, 64)
        Me.Panel2.TabIndex = 1
        '
        'Button1
        '
        Me.Button1.Dock = System.Windows.Forms.DockStyle.Right
        Me.Button1.Font = New System.Drawing.Font( _
            "Microsoft Sans Serif", _
            9.0!, _
            System.Drawing.FontStyle.Regular, _
            System.Drawing.GraphicsUnit.Point, _
            CType(0, Byte))
        Me.Button1.Location = New System.Drawing.Point(446, 20)
        Me.Button1.Name = "Button1"
        Me.Button1.Size = New System.Drawing.Size(75, 24)
        Me.Button1.TabIndex = 2
        Me.Button1.Text = "&Run"
        '
        'Button2
        '
        Me.Button2.Dock = System.Windows.Forms.DockStyle.Right
        Me.Button2.Font = New System.Drawing.Font( _
            "Microsoft Sans Serif", _
            9.0!, _
            System.Drawing.FontStyle.Regular, _
            System.Drawing.GraphicsUnit.Point, _
            CType(0, Byte))
        Me.Button2.Location = New System.Drawing.Point(521, 20)
        Me.Button2.Name = "Button2"
        Me.Button2.Size = New System.Drawing.Size(75, 24)
        Me.Button2.TabIndex = 3
        Me.Button2.Text = "E&xit"
        '
        'Panel1
        '
        Me.Panel1.Controls.Add(Me.tbxOutput)
        Me.Panel1.Dock = System.Windows.Forms.DockStyle.Fill
        Me.Panel1.DockPadding.All = 20
        Me.Panel1.Location = New System.Drawing.Point(0, 0)
        Me.Panel1.Name = "Panel1"
        Me.Panel1.Size = New System.Drawing.Size(616, 320)
        Me.Panel1.TabIndex = 2
        '
        'tbxOutput
        '
        Me.tbxOutput.AccessibleDescription = _
            "Displays output from application."
        Me.tbxOutput.AccessibleName = "Output textbox."
        Me.tbxOutput.Dock = System.Windows.Forms.DockStyle.Fill
        Me.tbxOutput.Location = New System.Drawing.Point(20, 20)
        Me.tbxOutput.Name = "tbxOutput"
        Me.tbxOutput.Size = New System.Drawing.Size(576, 280)
        Me.tbxOutput.TabIndex = 1
        Me.tbxOutput.Text = "Click the Run button to run the application."
        '
        'Form1
        '
        Me.AutoScaleBaseSize = New System.Drawing.Size(6, 15)
        Me.ClientSize = New System.Drawing.Size(616, 384)
        Me.Controls.Add(Me.Panel1)
        Me.Controls.Add(Me.Panel2)
        Me.Name = "Form1"
        Me.Text = "GenericPrincipal"
        Me.Panel2.ResumeLayout(False)
        Me.Panel1.ResumeLayout(False)
        Me.ResumeLayout(False)

    End Sub

#End Region
End Class

설명

이 클래스는 현재 사용자의 역할을 나타냅니다.

생성자

GenericPrincipal(IIdentity, String[])

사용자 ID 및 해당 ID로 나타내는 사용자가 속하는 역할 이름 배열에해 GenericPrincipal 클래스의 새 인스턴스를 초기화합니다.

속성

Claims

이 클레임 보안 주체와 연결된 모든 클레임 ID의 모든 클레임을 포함하는 컬렉션을 가져옵니다.

(다음에서 상속됨 ClaimsPrincipal)
CustomSerializationData

파생된 형식에서 제공하는 추가 데이터를 포함합니다. 일반적으로 WriteTo(BinaryWriter, Byte[])를 호출할 때 설정합니다.

(다음에서 상속됨 ClaimsPrincipal)
Identities

이 클레임 보안 주체와 연결된 모든 클레임 ID를 포함하는 컬렉션을 가져옵니다.

(다음에서 상속됨 ClaimsPrincipal)
Identity

현재 GenericIdentity이 나타내는 사용자의 GenericPrincipal를 가져옵니다.

메서드

AddIdentities(IEnumerable<ClaimsIdentity>)

이 클레임 주체에 지정된 클레임 ID를 추가합니다.

(다음에서 상속됨 ClaimsPrincipal)
AddIdentity(ClaimsIdentity)

이 클레임 보안 주체에 지정된 클레임 ID를 추가합니다.

(다음에서 상속됨 ClaimsPrincipal)
Clone()

이 인스턴스의 복사본을 반환합니다.

(다음에서 상속됨 ClaimsPrincipal)
CreateClaimsIdentity(BinaryReader)

새 클레임 ID를 만듭니다.

(다음에서 상속됨 ClaimsPrincipal)
Equals(Object)

지정된 개체가 현재 개체와 같은지 확인합니다.

(다음에서 상속됨 Object)
FindAll(Predicate<Claim>)

지정된 조건자와 일치하는 클레임을 모두 검색합니다.

(다음에서 상속됨 ClaimsPrincipal)
FindAll(String)

모든 클레임 또는 지정된 클레임 형식을 갖는 클레임을 검색합니다.

(다음에서 상속됨 ClaimsPrincipal)
FindFirst(Predicate<Claim>)

지정된 조건자와 일치하는 첫 번째 클레임을 검색합니다.

(다음에서 상속됨 ClaimsPrincipal)
FindFirst(String)

지정된 클레임 형식으로 첫 번째 클레임을 검색합니다.

(다음에서 상속됨 ClaimsPrincipal)
GetHashCode()

기본 해시 함수로 작동합니다.

(다음에서 상속됨 Object)
GetObjectData(SerializationInfo, StreamingContext)

현재 SerializationInfo 개체를 serialize하는 데 필요한 데이터로 ClaimsPrincipal를 채웁니다.

(다음에서 상속됨 ClaimsPrincipal)
GetType()

현재 인스턴스의 Type을 가져옵니다.

(다음에서 상속됨 Object)
HasClaim(Predicate<Claim>)

이 클레임 보안 주체와 연결된 클레임 ID에 지정된 조건자와 일치하는 클레임이 들어 있는지 여부를 확인합니다.

(다음에서 상속됨 ClaimsPrincipal)
HasClaim(String, String)

이 클레임 보안 주체와 연결된 클레임 ID에 지정된 클레임 형식 및 값을 갖는 클레임이 들어 있는지 여부를 확인합니다.

(다음에서 상속됨 ClaimsPrincipal)
IsInRole(String)

현재 GenericPrincipal이 지정된 역할에 속하는지 여부를 확인합니다.

MemberwiseClone()

현재 Object의 단순 복사본을 만듭니다.

(다음에서 상속됨 Object)
ToString()

현재 개체를 나타내는 문자열을 반환합니다.

(다음에서 상속됨 Object)
WriteTo(BinaryWriter, Byte[])

BinaryWriter를 사용하여 직렬화합니다.

(다음에서 상속됨 ClaimsPrincipal)
WriteTo(BinaryWriter)

BinaryWriter를 사용하여 직렬화합니다.

(다음에서 상속됨 ClaimsPrincipal)

적용 대상