GeometryModel3D 생성자
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
새 GeometryModel3D를 만듭니다.
오버로드
GeometryModel3D() |
GeometryModel3D의 새 인스턴스를 만듭니다. |
GeometryModel3D(Geometry3D, Material) |
지정된 Geometry3D 및 Material을 사용하여 GeometryModel3D의 새 인스턴스를 만듭니다. |
예제
public HitTestResultBehavior HTResult(System.Windows.Media.HitTestResult rawresult)
{
//MessageBox.Show(rawresult.ToString());
RayHitTestResult rayResult = rawresult as RayHitTestResult;
if (rayResult != null)
{
RayMeshGeometry3DHitTestResult rayMeshResult = rayResult as RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
GeometryModel3D hitgeo = rayMeshResult.ModelHit as GeometryModel3D;
UpdateResultInfo(rayMeshResult);
UpdateMaterial(hitgeo, (side1GeometryModel3D.Material as MaterialGroup));
}
}
return HitTestResultBehavior.Continue;
}
Public Function HTResult(ByVal rawresult As HitTestResult) As HitTestResultBehavior
Dim rayResult As RayHitTestResult = TryCast(rawresult, RayHitTestResult)
If rayResult IsNot Nothing Then
Dim rayMeshResult As RayMeshGeometry3DHitTestResult = TryCast(rayResult, RayMeshGeometry3DHitTestResult)
If rayMeshResult IsNot Nothing Then
Dim hitgeo As GeometryModel3D = TryCast(rayMeshResult.ModelHit, GeometryModel3D)
UpdateResultInfo(rayMeshResult)
UpdateMaterial(hitgeo, (TryCast(side1GeometryModel3D.Material, MaterialGroup)))
End If
End If
Return HitTestResultBehavior.Continue
End Function
GeometryModel3D()
GeometryModel3D의 새 인스턴스를 만듭니다.
public:
GeometryModel3D();
public GeometryModel3D ();
Public Sub New ()
예제
다음 발췌 구문에서는 구문을 보여 줍니다. GeometryModel3D의 인스턴스.
<DockPanel>
<Viewport3D Name="myViewport">
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
<ModelVisual3D x:Name="topModelVisual3D">
<ModelVisual3D.Children>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="-3,-4,-5" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D Geometry="{StaticResource myTeapot}">
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Blue" Opacity="1.0" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</ModelVisual3D.Children>
</ModelVisual3D>
<Viewport3D.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="myAngleRotation"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:10"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Viewport3D.Triggers>
</Viewport3D>
</DockPanel>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
Normals="0 0 1 0 0 1 0 0 1 0 0 1"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
적용 대상
GeometryModel3D(Geometry3D, Material)
지정된 Geometry3D 및 Material을 사용하여 GeometryModel3D의 새 인스턴스를 만듭니다.
public:
GeometryModel3D(System::Windows::Media::Media3D::Geometry3D ^ geometry, System::Windows::Media::Media3D::Material ^ material);
public GeometryModel3D (System.Windows.Media.Media3D.Geometry3D geometry, System.Windows.Media.Media3D.Material material);
new System.Windows.Media.Media3D.GeometryModel3D : System.Windows.Media.Media3D.Geometry3D * System.Windows.Media.Media3D.Material -> System.Windows.Media.Media3D.GeometryModel3D
Public Sub New (geometry As Geometry3D, material As Material)
매개 변수
- geometry
- Geometry3D
새 기본 망상 도형의 기하 도형입니다.
- material
- Material
새 기본 망상 도형의 재질입니다.
예제
<DockPanel>
<Viewport3D Name="myViewport">
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
<ModelVisual3D x:Name="topModelVisual3D">
<ModelVisual3D.Children>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="-3,-4,-5" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D Geometry="{StaticResource myTeapot}">
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Blue" Opacity="1.0" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</ModelVisual3D.Children>
</ModelVisual3D>
<Viewport3D.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="myAngleRotation"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:10"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Viewport3D.Triggers>
</Viewport3D>
</DockPanel>