Transform3D.Transform Method
Definition
Important
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Transforms the specified object or array of objects.
Overloads
Transform(Point3D) |
Transforms the specified Point3D. |
Transform(Point3D[]) |
Transforms the specified array of Point3D objects. |
Transform(Point4D) |
Transforms the specified Point4D. |
Transform(Point4D[]) |
Transforms the specified array of Point4D objects. |
Transform(Vector3D) |
Transforms the specified Vector3D. |
Transform(Vector3D[]) |
Transforms the specified array of Vector3D objects. |
Transform(Point3D)
Transforms the specified Point3D.
public:
System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D
Parameters
- point
- Point3D
Point3D to transform.
Returns
Transformed Point3D.
Applies to
Transform(Point3D[])
Transforms the specified array of Point3D objects.
public:
void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())
Parameters
- points
- Point3D[]
Array of Point3D objects to transform.
Applies to
Transform(Point4D)
Transforms the specified Point4D.
public:
System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D
Parameters
- point
- Point4D
Point4D to transform.
Returns
Transformed Point4D.
Applies to
Transform(Point4D[])
Transforms the specified array of Point4D objects.
public:
void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())
Parameters
- points
- Point4D[]
Array of Point4D objects to transform.
Applies to
Transform(Vector3D)
Transforms the specified Vector3D.
public:
System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D
Parameters
- vector
- Vector3D
Vector3D to transform.
Returns
Transformed Vector3D.
Applies to
Transform(Vector3D[])
Transforms the specified array of Vector3D objects.
public:
void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())
Parameters
- vectors
- Vector3D[]
Array of Vector3D objects to transform.
Applies to
.NET
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