다음을 통해 공유


Vector3D.Addition 연산자

정의

Vector3D 구조체 또는 다른 Point3D 구조체에 Vector3D 구조체를 추가합니다.

오버로드

Addition(Vector3D, Vector3D)

Vector3D 구조체를 추가하고 그 결과를 Vector3D 구조체로 반환합니다.

Addition(Vector3D, Point3D)

지정된 Point3D 구조체로 지정된 Vector3D 구조체를 변환하고 그 결과를 Point3D 구조체로 반환합니다.

Addition(Vector3D, Vector3D)

Vector3D 구조체를 추가하고 그 결과를 Vector3D 구조체로 반환합니다.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

매개 변수

vector1
Vector3D

추가할 첫 번째 Vector3D 구조체입니다.

vector2
Vector3D

추가할 두 번째 Vector3D 구조체입니다.

반환

vector1vector2의 합입니다.

예제

다음 예제에서는 오버로드된 더하기 연산자를 사용하여 두 개의 Vector3D 구조체를 추가하는 방법을 보여줍니다.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

추가 정보

적용 대상

Addition(Vector3D, Point3D)

지정된 Point3D 구조체로 지정된 Vector3D 구조체를 변환하고 그 결과를 Point3D 구조체로 반환합니다.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

매개 변수

vector
Vector3D

지정된 Vector3D 구조체를 변환하는 데 사용되는 Point3D 구조체입니다.

point
Point3D

변환할 Point3D 구조체입니다.

반환

point에 따라 vector를 변환한 결과입니다.

예제

다음 예제에서는 오버로드된 더하기 연산자를 사용하여 구조체를 구조체로 Vector3D 변환하는 Point3D 방법을 보여줍니다.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

추가 정보

적용 대상