다음을 통해 공유


Vector3D.Multiply 연산자

정의

지정된 Vector3D 구조체와 지정된 Double 또는 Matrix를 곱하고 그 결과를 반환합니다.

오버로드

Multiply(Vector3D, Matrix3D)

지정된 Vector3D 구조체를 사용하여 지정된 Matrix3D 구조체의 좌표 공간을 변환합니다.

Multiply(Double, Vector3D)

지정된 스칼라와 지정된 Vector3D 구조체를 곱하고 그 결과를 Vector3D로 반환합니다.

Multiply(Vector3D, Double)

지정된 Vector3D 구조체와 지정된 스칼라를 곱하고 그 결과를 Vector3D로 반환합니다.

Multiply(Vector3D, Matrix3D)

지정된 Vector3D 구조체를 사용하여 지정된 Matrix3D 구조체의 좌표 공간을 변환합니다.

public:
 static System::Windows::Media::Media3D::Vector3D operator *(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Vector3D operator * (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Matrix3D matrix);
static member ( * ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator * (vector As Vector3D, matrix As Matrix3D) As Vector3D

매개 변수

vector
Vector3D

변환할 Vector3D 구조체입니다.

matrix
Matrix3D

Vector3D 구조체에 적용할 변환입니다.

반환

Vector3D

vectormatrix에 따라 변환한 결과입니다.

예제

다음 예제에서는 오버로드된 곱셈 연산자를 사용하여 구조체를 구조체로 Matrix3D 변환하는 Vector3D 방법을 보여줍니다.

// Multiplies a Vector3D by a Matrix3D using the overloaded * operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 * matrix1;
// vector Result is equal to (2000, 2000, 2000)
' Multiplies a Vector3D by a Matrix3D using the overloaded * operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
Dim vectorResult As New Vector3D()

vectorResult = vector1 * matrix1
' vector Result is equal to (2000, 2000, 2000)

추가 정보

적용 대상

Multiply(Double, Vector3D)

지정된 스칼라와 지정된 Vector3D 구조체를 곱하고 그 결과를 Vector3D로 반환합니다.

public:
 static System::Windows::Media::Media3D::Vector3D operator *(double scalar, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Vector3D operator * (double scalar, System.Windows.Media.Media3D.Vector3D vector);
static member ( * ) : double * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator * (scalar As Double, vector As Vector3D) As Vector3D

매개 변수

scalar
Double

곱할 스칼라입니다.

vector
Vector3D

곱할 Vector3D 구조체입니다.

반환

Vector3D

scalarvector를 곱한 결과입니다.

예제

다음 예제에서는 구조체별로 스칼라를 여러 대하는 Vector3D 방법을 보여줍니다.

// Multiplies a Scalar by a Vector3D using the overloaded * operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = scalar1 * vector1;
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Scalar by a Vector3D using the overloaded * operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = scalar1 * vector1
' vectorResult is equal to (1500, 2250, 3000)

추가 정보

적용 대상

Multiply(Vector3D, Double)

지정된 Vector3D 구조체와 지정된 스칼라를 곱하고 그 결과를 Vector3D로 반환합니다.

public:
 static System::Windows::Media::Media3D::Vector3D operator *(System::Windows::Media::Media3D::Vector3D vector, double scalar);
public static System.Windows.Media.Media3D.Vector3D operator * (System.Windows.Media.Media3D.Vector3D vector, double scalar);
static member ( * ) : System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator * (vector As Vector3D, scalar As Double) As Vector3D

매개 변수

vector
Vector3D

곱할 Vector3D 구조체입니다.

scalar
Double

곱할 스칼라입니다.

반환

Vector3D

vectorscalar를 곱한 결과입니다.

예제

다음 예제에서는 스칼라를 통해 구조를 곱 Vector3D 하는 방법을 보여줍니다.

// Multiplies a Vector3D by a Scalar using the overloaded * operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 * scalar1;
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the overloaded * operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()

vectorResult = vector1 * scalar1
' vectorResult is equal to (1500, 2250, 3000)

추가 정보

적용 대상