Vector3D.Multiply 연산자
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
오버로드
Multiply(Vector3D, Matrix3D) | |
Multiply(Double, Vector3D) | |
Multiply(Vector3D, Double) |
Multiply(Vector3D, Matrix3D)
public:
static System::Windows::Media::Media3D::Vector3D operator *(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Vector3D operator * (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Matrix3D matrix);
static member ( * ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator * (vector As Vector3D, matrix As Matrix3D) As Vector3D
매개 변수
반환
vector
를 matrix
에 따라 변환한 결과입니다.
예제
다음 예제에서는 오버로드된 곱셈 연산자를 사용하여 구조체를 구조체로 Matrix3D 변환하는 Vector3D 방법을 보여줍니다.
// Multiplies a Vector3D by a Matrix3D using the overloaded * operator.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
Vector3D vectorResult = new Vector3D();
vectorResult = vector1 * matrix1;
// vector Result is equal to (2000, 2000, 2000)
' Multiplies a Vector3D by a Matrix3D using the overloaded * operator.
' Returns a Vector3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
Dim vectorResult As New Vector3D()
vectorResult = vector1 * matrix1
' vector Result is equal to (2000, 2000, 2000)
추가 정보
적용 대상
Multiply(Double, Vector3D)
public:
static System::Windows::Media::Media3D::Vector3D operator *(double scalar, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Vector3D operator * (double scalar, System.Windows.Media.Media3D.Vector3D vector);
static member ( * ) : double * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator * (scalar As Double, vector As Vector3D) As Vector3D
매개 변수
- scalar
- Double
곱할 스칼라입니다.
반환
scalar
와 vector
를 곱한 결과입니다.
예제
다음 예제에서는 구조체별로 스칼라를 여러 대하는 Vector3D 방법을 보여줍니다.
// Multiplies a Scalar by a Vector3D using the overloaded * operator.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();
vectorResult = scalar1 * vector1;
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Scalar by a Vector3D using the overloaded * operator.
' Returns a Vector3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()
vectorResult = scalar1 * vector1
' vectorResult is equal to (1500, 2250, 3000)
추가 정보
적용 대상
Multiply(Vector3D, Double)
public:
static System::Windows::Media::Media3D::Vector3D operator *(System::Windows::Media::Media3D::Vector3D vector, double scalar);
public static System.Windows.Media.Media3D.Vector3D operator * (System.Windows.Media.Media3D.Vector3D vector, double scalar);
static member ( * ) : System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator * (vector As Vector3D, scalar As Double) As Vector3D
매개 변수
- scalar
- Double
곱할 스칼라입니다.
반환
vector
와 scalar
를 곱한 결과입니다.
예제
다음 예제에서는 스칼라를 통해 구조를 곱 Vector3D 하는 방법을 보여줍니다.
// Multiplies a Vector3D by a Scalar using the overloaded * operator.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();
vectorResult = vector1 * scalar1;
// vectorResult is equal to (1500, 2250, 3000)
' Multiplies a Vector3D by a Scalar using the overloaded * operator.
' Returns a Vector3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim scalar1 As Double = 75
Dim vectorResult As New Vector3D()
vectorResult = vector1 * scalar1
' vectorResult is equal to (1500, 2250, 3000)