VisualTransition.From Property
Definition
Important
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Gets or sets the name of the VisualState to transition from.
public:
property System::String ^ From { System::String ^ get(); void set(System::String ^ value); };
public string From { get; set; }
member this.From : string with get, set
Public Property From As String
Property Value
The name of the VisualState to transition from.
Examples
The following example creates two VisualTransition objects. When the control transitions from the Pressed
state to the MouseOver
state, the VisualTransition that has both From and To set is used. When the control transitions from a state that is not Pressed
to the MouseOver
state, the other state is used.
<!--Take one half second to trasition to the MouseOver state.-->
<VisualTransition To="MouseOver"
GeneratedDuration="0:0:0.5" />
<!--Take one hundredth of a second to transition from the
Pressed state to the MouseOver state.-->
<VisualTransition From="Pressed" To="MouseOver"
GeneratedDuration="0:0:0.01" />
Remarks
The From property is optional. A VisualTransition can be restricted to apply to only certain states or it can be applied any time the control transitions between states. You restrict when a VisualTransition is applied by setting the To and From properties. The following table describes the levels of restriction from most restrictive to least restrictive.
Type of restriction | Value of From | Value of To |
---|---|---|
From a specified state to another specified state | The name of a VisualState | The name of a VisualState |
From any state to a specified state | Not set | The name of a VisualState |
From a specified state to any state | The name of a VisualState | Not set |
From any state to any other state | Not set | Not set |
You can have multiple VisualTransition objects in a VisualStateGroup that refer to the same state, but they will be used in the order that the previous table specifies.
You can change this behavior by creating a new class that inherits from VisualStateManager and overriding the GoToStateCore method.
Applies to
.NET
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