SetStateActivity.TargetStateName 속성
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
대상 상태의 이름을 가져오거나 설정합니다.
public:
property System::String ^ TargetStateName { System::String ^ get(); void set(System::String ^ value); };
public string TargetStateName { get; set; }
member this.TargetStateName : string with get, set
Public Property TargetStateName As String
속성 값
대상 스트림의 이름입니다.
예제
다음 코드 예제에서는 SetStateActivity 클래스의 새 인스턴스를 만들고 이 인스턴스로 단순 상태 시스템을 구현하여 세 가지 상태를 전환하고 TargetStateName 속성 값을 설정하는 방법을 보여 줍니다. 이 코드 예제는 StateMachineWorkflow.cs 파일에 있는 SimpleStateMachineWorkflow SDK 샘플의 일부입니다. 자세한 내용은 Simple State Machine을 참조하세요.
public partial class StateMachineWorkflow
{
[System.Diagnostics.DebuggerNonUserCode()]
private void InitializeComponent()
{
this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
//
// setCompletedState
//
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
//
// code2
//
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
//
// state1Delay
//
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
//
// setState1
//
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
//
// code1
//
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
//
// startStateDelay
//
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
//
// eventDriven2
//
this.eventDriven2.Activities.Add(this.state1Delay);
this.eventDriven2.Activities.Add(this.code2);
this.eventDriven2.Activities.Add(this.setCompletedState);
this.eventDriven2.Name = "eventDriven2";
//
// eventDriven1
//
this.eventDriven1.Activities.Add(this.startStateDelay);
this.eventDriven1.Activities.Add(this.code1);
this.eventDriven1.Activities.Add(this.setState1);
this.eventDriven1.Name = "eventDriven1";
//
// CompletedState
//
this.CompletedState.Name = "CompletedState";
//
// state1
//
this.state1.Activities.Add(this.eventDriven2);
this.state1.Name = "state1";
//
// StartState
//
this.StartState.Activities.Add(this.eventDriven1);
this.StartState.Name = "StartState";
//
// StateMachineWorkflow
//
this.Activities.Add(this.StartState);
this.Activities.Add(this.state1);
this.Activities.Add(this.CompletedState);
this.CompletedStateName = "CompletedState";
this.DynamicUpdateCondition = null;
this.InitialStateName = "StartState";
this.Name = "StateMachineWorkflow";
this.CanModifyActivities = false;
}
private StateActivity StartState;
private EventDrivenActivity eventDriven1;
private SetStateActivity setState1;
private StateActivity state1;
private EventDrivenActivity eventDriven2;
private DelayActivity state1Delay;
private SetStateActivity setCompletedState;
private CodeActivity code1;
private CodeActivity code2;
private DelayActivity startStateDelay;
private StateActivity CompletedState;
}
Partial Public Class StateMachineWorkflow
<System.Diagnostics.DebuggerNonUserCode()> _
Private Sub InitializeComponent()
Me.CanModifyActivities = True
Me.CompletedState = New System.Workflow.Activities.StateActivity
Me.code2 = New System.Workflow.Activities.CodeActivity
Me.state1Delay = New System.Workflow.Activities.DelayActivity
Me.setState1 = New System.Workflow.Activities.SetStateActivity()
Me.code1 = New System.Workflow.Activities.CodeActivity()
Me.startStateDelay = New System.Workflow.Activities.DelayActivity()
Me.eventDriven2 = New System.Workflow.Activities.EventDrivenActivity()
Me.eventDriven1 = New System.Workflow.Activities.EventDrivenActivity()
Me.CompletedState = New System.Workflow.Activities.StateActivity()
Me.state1 = New System.Workflow.Activities.StateActivity()
Me.StartState = New System.Workflow.Activities.StateActivity()
'
' setCompletedState
'
Me.setCompletedState.Name = "setCompletedState"
Me.setCompletedState.TargetStateName = "CompletedState"
'
' code2
'
Me.code2.Name = "code2"
AddHandler Me.code2.ExecuteCode, AddressOf Me.Code2Handler
'
' state1Delay
'
Me.state1Delay.Name = "state1Delay"
Me.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02")
'
' setState1
'
Me.setState1.Name = "setState1"
Me.setState1.TargetStateName = "state1"
'
' code1
'
Me.code1.Name = "code1"
AddHandler Me.code1.ExecuteCode, AddressOf Me.Code1Handler
'
' startStateDelay
'
Me.startStateDelay.Name = "startStateDelay"
Me.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05")
'
' eventDriven2
'
Me.eventDriven2.Activities.Add(Me.state1Delay)
Me.eventDriven2.Activities.Add(Me.code2)
Me.eventDriven2.Activities.Add(Me.setCompletedState)
Me.eventDriven2.Name = "eventDriven2"
'
' eventDriven1
'
Me.eventDriven1.Activities.Add(Me.startStateDelay)
Me.eventDriven1.Activities.Add(Me.code1)
Me.eventDriven1.Activities.Add(Me.setState1)
Me.eventDriven1.Name = "eventDriven1"
'
' CompletedState
'
Me.CompletedState.Name = "CompletedState"
'
' state1
'
Me.state1.Activities.Add(Me.eventDriven2)
Me.state1.Name = "state1"
'
' StartState
'
Me.StartState.Activities.Add(Me.eventDriven1)
Me.StartState.Name = "StartState"
'
' StateMachineWorkflow
'
Me.Activities.Add(Me.StartState)
Me.Activities.Add(Me.state1)
Me.Activities.Add(Me.CompletedState)
Me.CompletedStateName = "CompletedState"
Me.DynamicUpdateCondition = Nothing
Me.InitialStateName = "StartState"
Me.Name = "StateMachineWorkflow"
Me.CanModifyActivities = False
End Sub
Private StartState As System.Workflow.Activities.StateActivity
Private eventDriven1 As System.Workflow.Activities.EventDrivenActivity
Private setState1 As System.Workflow.Activities.SetStateActivity
Private state1 As System.Workflow.Activities.StateActivity
Private eventDriven2 As System.Workflow.Activities.EventDrivenActivity
Private state1Delay As System.Workflow.Activities.DelayActivity
Private setCompletedState As System.Workflow.Activities.SetStateActivity
Private code1 As System.Workflow.Activities.CodeActivity
Private code2 As System.Workflow.Activities.CodeActivity
Private startStateDelay As System.Workflow.Activities.DelayActivity
Private CompletedState As System.Workflow.Activities.StateActivity
End Class
적용 대상
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