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XmlEnumAttribute 생성자

정의

XmlEnumAttribute 클래스의 새 인스턴스를 초기화합니다.

오버로드

XmlEnumAttribute()

XmlEnumAttribute 클래스의 새 인스턴스를 초기화합니다.

XmlEnumAttribute(String)

XmlEnumAttribute 클래스의 새 인스턴스를 초기화하고 XmlSerializer가 열거형을 직렬화하거나 역직렬화할 때 생성하거나 인식하는 XML 값을 지정합니다.

XmlEnumAttribute()

XmlEnumAttribute 클래스의 새 인스턴스를 초기화합니다.

public:
 XmlEnumAttribute();
public XmlEnumAttribute ();
Public Sub New ()

예제

다음 예제에서는 라는 두 개의 클래스를 직렬화 FoodFoodType입니다. 클래스에는 FoodType 재정의되는 두 개의 열거형이 포함되며, 각 열거형에 대해 개체의 XmlAttributes 속성에 XmlEnum 할당된 개체를 만드는 XmlEnumAttribute 예제입니다. 예제에서는 그런를 XmlAttributes 개체를 XmlAttributeOverrides 개체를 만드는 데 사용 되는 XmlSerializer합니다.

#using <System.Xml.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml;
using namespace System::Xml::Serialization;
public enum class FoodType
{
   // Subsequent code overrides these enumerations.
   Low, High
};

// This is the class that will be serialized.
public ref class Food
{
public:
   FoodType Type;
};

// Return an XmlSerializer used for overriding. 
XmlSerializer^ CreateOverrider()
{
   // Create the XmlOverrides and XmlAttributes objects.
   XmlAttributeOverrides^ xOver = gcnew XmlAttributeOverrides;
   XmlAttributes^ xAttrs = gcnew XmlAttributes;

   // Add an XmlEnumAttribute for the FoodType.Low enumeration.
   XmlEnumAttribute^ xEnum = gcnew XmlEnumAttribute;
   xEnum->Name = "Cold";
   xAttrs->XmlEnum = xEnum;
   xOver->Add( FoodType::typeid, "Low", xAttrs );

   // Add an XmlEnumAttribute for the FoodType.High enumeration.
   xAttrs = gcnew XmlAttributes;
   xEnum = gcnew XmlEnumAttribute;
   xEnum->Name = "Hot";
   xAttrs->XmlEnum = xEnum;
   xOver->Add( FoodType::typeid, "High", xAttrs );

   // Create the XmlSerializer, and return it.
   return gcnew XmlSerializer( Food::typeid,xOver );
}

void SerializeObject( String^ filename )
{
   // Create an instance of the XmlSerializer class.
   XmlSerializer^ mySerializer = CreateOverrider();

   // Writing the file requires a TextWriter.
   TextWriter^ writer = gcnew StreamWriter( filename );

   // Create an instance of the class that will be serialized.
   Food^ myFood = gcnew Food;

   // Set the object properties.
   myFood->Type = FoodType::High;

   // Serialize the class, and close the TextWriter.
   mySerializer->Serialize( writer, myFood );
   writer->Close();
}

void DeserializeObject( String^ filename )
{
   XmlSerializer^ mySerializer = CreateOverrider();
   FileStream^ fs = gcnew FileStream( filename,FileMode::Open );
   Food^ myFood = dynamic_cast<Food^>(mySerializer->Deserialize( fs ));
   Console::WriteLine( myFood->Type );
}

int main()
{
   SerializeObject( "OverrideEnum.xml" );
   DeserializeObject( "OverrideEnum.xml" );
}
using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;

// This is the class that will be serialized.
public class Food
{
   public FoodType Type;
}

public enum FoodType
{
   // Subsequent code overrides these enumerations.
   Low,
   High
}

public class Run
{
   public static void Main()
   {
      Run test = new Run();
      test.SerializeObject("OverrideEnum.xml");
      test.DeserializeObject("OverrideEnum.xml");
   }

   // Return an XmlSerializer used for overriding.
   public XmlSerializer CreateOverrider()
   {
      // Create the XmlOverrides and XmlAttributes objects.
      XmlAttributeOverrides xOver = new XmlAttributeOverrides();
      XmlAttributes xAttrs = new XmlAttributes();

      // Add an XmlEnumAttribute for the FoodType.Low enumeration.
      XmlEnumAttribute xEnum = new XmlEnumAttribute();
      xEnum.Name = "Cold";
      xAttrs.XmlEnum = xEnum;
      xOver.Add(typeof(FoodType), "Low", xAttrs);

      // Add an XmlEnumAttribute for the FoodType.High enumeration.
      xAttrs = new XmlAttributes();
      xEnum = new XmlEnumAttribute();
      xEnum.Name = "Hot";
      xAttrs.XmlEnum = xEnum;
      xOver.Add(typeof(FoodType), "High", xAttrs);

      // Create the XmlSerializer, and return it.
      return new XmlSerializer(typeof(Food), xOver);
   }

   public void SerializeObject(string filename)
   {
      // Create an instance of the XmlSerializer class.
      XmlSerializer mySerializer =  CreateOverrider();
      // Writing the file requires a TextWriter.
      TextWriter writer = new StreamWriter(filename);

      // Create an instance of the class that will be serialized.
      Food myFood = new Food();

      // Set the object properties.
      myFood.Type = FoodType.High;

      // Serialize the class, and close the TextWriter.
      mySerializer.Serialize(writer, myFood);
      writer.Close();
   }

   public void DeserializeObject(string filename)
   {
      XmlSerializer mySerializer = CreateOverrider();
      FileStream fs = new FileStream(filename, FileMode.Open);
      Food myFood = (Food)
      mySerializer.Deserialize(fs);

      Console.WriteLine(myFood.Type);
   }
}
Imports System.IO
Imports System.Xml
Imports System.Xml.Serialization


' This is the class that will be serialized.
Public Class Food
    Public Type As FoodType
End Class

Public Enum FoodType
    ' Subsequent code overrides these enumerations.
    Low
    High
End Enum



Public Class Run
    
    Public Shared Sub Main()
        Dim test As New Run()
        test.SerializeObject("OverrideEnum.xml")
        test.DeserializeObject("OverrideEnum.xml")
    End Sub    
    
    ' Return an XmlSerializer used for overriding. 
    Public Function CreateOverrider() As XmlSerializer
        ' Create the XmlOverrides and XmlAttributes objects.
        Dim xOver As New XmlAttributeOverrides()
        Dim xAttrs As New XmlAttributes()
        
        ' Add an XmlEnumAttribute for the FoodType.Low enumeration.
        Dim xEnum As New XmlEnumAttribute()
        xEnum.Name = "Cold"
        xAttrs.XmlEnum = xEnum
        xOver.Add(GetType(FoodType), "Low", xAttrs)
        
        ' Add an XmlEnumAttribute for the FoodType.High enumeration.
        xAttrs = New XmlAttributes()
        xEnum = New XmlEnumAttribute()
        xEnum.Name = "Hot"
        xAttrs.XmlEnum = xEnum
        xOver.Add(GetType(FoodType), "High", xAttrs)
        
        ' Create the XmlSerializer, and return it.
        Return New XmlSerializer(GetType(Food), xOver)
    End Function
    
        
    Public Sub SerializeObject(ByVal filename As String)
        ' Create an instance of the XmlSerializer class.
        Dim mySerializer As XmlSerializer = CreateOverrider()
        ' Writing the file requires a TextWriter.
        Dim writer As New StreamWriter(filename)
        
        ' Create an instance of the class that will be serialized.
        Dim myFood As New Food()
        
        ' Set the object properties.
        myFood.Type = FoodType.High
        
        ' Serialize the class, and close the TextWriter.
        mySerializer.Serialize(writer, myFood)
        writer.Close()
    End Sub
    
    
    Public Sub DeserializeObject(ByVal filename As String)
        Dim mySerializer As XmlSerializer = CreateOverrider()
        Dim fs As New FileStream(filename, FileMode.Open)
        Dim myFood As Food = CType(mySerializer.Deserialize(fs), Food)
        
        Console.WriteLine(myFood.Type)
    End Sub
End Class

설명

기존 열거형을 재정의하는 데 사용할 XmlEnumAttribute 수 있습니다.

참고

더 긴 XmlEnumAttribute대신 코드에서 단어를 XmlEnum 사용할 수 있습니다.

추가 정보

적용 대상

XmlEnumAttribute(String)

XmlEnumAttribute 클래스의 새 인스턴스를 초기화하고 XmlSerializer가 열거형을 직렬화하거나 역직렬화할 때 생성하거나 인식하는 XML 값을 지정합니다.

public:
 XmlEnumAttribute(System::String ^ name);
public XmlEnumAttribute (string name);
public XmlEnumAttribute (string? name);
new System.Xml.Serialization.XmlEnumAttribute : string -> System.Xml.Serialization.XmlEnumAttribute
Public Sub New (name As String)

매개 변수

name
String

열거형 멤버의 재정의 이름입니다.

예제

다음 예제에서는 XmlEnumAttribute 열거형의 멤버에 적용 합니다. XmlSerializer 이 열거형에 대한 XML 데이터를 생성하는 경우 데이터는 속성 값을 Name 준수합니다.

public enum class EmployeeStatus
{
   [XmlEnum("Single")]
   One,
   [XmlEnum("Double")]
   Two,
   [XmlEnum("Triple")]
   Three
};
public enum EmployeeStatus
{
   [XmlEnum("Single")]
   One,
   [XmlEnum("Double")]
   Two,
   [XmlEnum("Triple")]
   Three
}
Public Enum EmployeeStatus
   <XmlEnumAttribute("Single")> One
   <XmlEnumAttribute("Double")> Two
   <XmlEnumAttribute("Triple")> Three
End Enum

설명

참고

더 긴 XmlEnumAttribute대신 코드에서 단어를 XmlEnum 사용할 수 있습니다.

추가 정보

적용 대상