Array.GetLowerBound 메서드
Array에 있는 지정한 차원의 하한을 가져옵니다.
네임스페이스: System
어셈블리: mscorlib(mscorlib.dll)
구문
‘선언
Public Function GetLowerBound ( _
dimension As Integer _
) As Integer
‘사용 방법
Dim instance As Array
Dim dimension As Integer
Dim returnValue As Integer
returnValue = instance.GetLowerBound(dimension)
public int GetLowerBound (
int dimension
)
public:
int GetLowerBound (
int dimension
)
public int GetLowerBound (
int dimension
)
public function GetLowerBound (
dimension : int
) : int
매개 변수
- dimension
하한을 지정해야 하는 Array의 0부터 시작하는 차원입니다.
반환 값
Array에 있는 지정한 차원의 하한입니다.
예외
예외 형식 | 조건 |
---|---|
dimension이 0보다 작은 경우 - 또는 - dimension이 Rank보다 크거나 같은 경우 |
설명
GetLowerBound(0)
는 Array의 첫 번째 차원의 인덱스에 대한 하한을 반환하고 GetLowerBound(Rank - 1)
는 Array의 마지막 차원의 하한을 반환합니다.
이 메서드는 O(1) 연산입니다.
예제
다음 코드 예제에서는 GetLowerBound 및 GetUpperBound를 사용하여 1차원 배열과 다차원 배열을 초기화합니다.
Imports System
Imports Microsoft.VisualBasic
Public Class SamplesArray
Public Shared Sub Main()
' Creates a new one-dimensional Array of type Int32.
Dim my1DIntArray As Array = Array.CreateInstance(GetType(Int32), 5)
' Uses GetLowerBound and GetUpperBound in the for loop.
Dim i As Integer
For i = my1DIntArray.GetLowerBound(0) To my1DIntArray.GetUpperBound(0)
my1DIntArray.SetValue(i + 1, i)
Next i
' Displays the bounds and values of the one-dimensional Array.
Console.WriteLine("One-dimensional Array:")
Console.WriteLine("Rank" + ControlChars.Tab + "Lower" _
+ ControlChars.Tab + "Upper")
Console.WriteLine("{0}" + ControlChars.Tab + "{1}" _
+ ControlChars.Tab + "{2}", 0, my1DIntArray.GetLowerBound(0), _
my1DIntArray.GetUpperBound(0))
Console.WriteLine("Values:")
PrintValues(my1DIntArray)
Console.WriteLine()
' Creates a new three-dimensional Array of type Int32.
Dim my3DIntArray As Array = _
Array.CreateInstance(GetType(Int32), 2, 3, 4)
' Uses GetLowerBound and GetUpperBound in the for loop.
Dim j, k As Integer
For i = my3DIntArray.GetLowerBound(0) _
To my3DIntArray.GetUpperBound(0)
For j = my3DIntArray.GetLowerBound(1) _
To my3DIntArray.GetUpperBound(1)
For k = my3DIntArray.GetLowerBound(2) _
To my3DIntArray.GetUpperBound(2)
my3DIntArray.SetValue(i * 100 + j * 10 + k, i, j, k)
Next k
Next j
Next i
' Displays the bounds and values of the multidimensional Array.
Console.WriteLine("Multidimensional Array:")
Console.WriteLine("Rank" + ControlChars.Tab + "Lower" _
+ ControlChars.Tab + "Upper")
For i = 0 To my3DIntArray.Rank - 1
Console.WriteLine("{0}" + ControlChars.Tab + "{1}" _
+ ControlChars.Tab + "{2}", i, my3DIntArray.GetLowerBound(i), _
my3DIntArray.GetUpperBound(i))
Next i
Console.WriteLine("Values:")
PrintValues(my3DIntArray)
End Sub
Public Shared Sub PrintValues(myArr As Array)
Dim myEnumerator As System.Collections.IEnumerator = _
myArr.GetEnumerator()
Dim i As Integer = 0
Dim cols As Integer = myArr.GetLength(myArr.Rank - 1)
While myEnumerator.MoveNext()
If i < cols Then
i += 1
Else
Console.WriteLine()
i = 1
End If
Console.Write(ControlChars.Tab + "{0}", myEnumerator.Current)
End While
Console.WriteLine()
End Sub
End Class
' This code produces the following output.
'
' One-dimensional Array:
' Rank Lower Upper
' 0 0 4
' Values:
' 1 2 3 4 5
'
' Multidimensional Array:
' Rank Lower Upper
' 0 0 1
' 1 0 2
' 2 0 3
' Values:
' 0 1 2 3
' 10 11 12 13
' 20 21 22 23
' 100 101 102 103
' 110 111 112 113
' 120 121 122 123
using System;
public class SamplesArray {
public static void Main() {
// Creates a new one-dimensional Array of type Int32.
Array my1DIntArray = Array.CreateInstance( typeof(Int32), 5 );
// Uses GetLowerBound and GetUpperBound in the for loop.
for ( int i = my1DIntArray.GetLowerBound(0); i <= my1DIntArray.GetUpperBound(0); i++ )
my1DIntArray.SetValue( i+1, i );
// Displays the bounds and values of the one-dimensional Array.
Console.WriteLine( "One-dimensional Array:" );
Console.WriteLine( "Rank\tLower\tUpper" );
Console.WriteLine( "{0}\t{1}\t{2}", 0, my1DIntArray.GetLowerBound(0), my1DIntArray.GetUpperBound(0) );
Console.WriteLine( "Values:" );
PrintValues( my1DIntArray );
Console.WriteLine();
// Creates a new three-dimensional Array of type Int32.
Array my3DIntArray = Array.CreateInstance( typeof(Int32), 2, 3, 4 );
// Uses GetLowerBound and GetUpperBound in the for loop.
for ( int i = my3DIntArray.GetLowerBound(0); i <= my3DIntArray.GetUpperBound(0); i++ )
for ( int j = my3DIntArray.GetLowerBound(1); j <= my3DIntArray.GetUpperBound(1); j++ )
for ( int k = my3DIntArray.GetLowerBound(2); k <= my3DIntArray.GetUpperBound(2); k++ ) {
my3DIntArray.SetValue( (i*100)+(j*10)+k, i, j, k );
}
// Displays the bounds and values of the multidimensional Array.
Console.WriteLine( "Multidimensional Array:" );
Console.WriteLine( "Rank\tLower\tUpper" );
for ( int i = 0; i < my3DIntArray.Rank; i++ )
Console.WriteLine( "{0}\t{1}\t{2}", i, my3DIntArray.GetLowerBound(i), my3DIntArray.GetUpperBound(i) );
Console.WriteLine( "Values:" );
PrintValues( my3DIntArray );
}
public static void PrintValues( Array myArr ) {
System.Collections.IEnumerator myEnumerator = myArr.GetEnumerator();
int i = 0;
int cols = myArr.GetLength( myArr.Rank - 1 );
while ( myEnumerator.MoveNext() ) {
if ( i < cols ) {
i++;
} else {
Console.WriteLine();
i = 1;
}
Console.Write( "\t{0}", myEnumerator.Current );
}
Console.WriteLine();
}
}
/*
This code produces the following output.
One-dimensional Array:
Rank Lower Upper
0 0 4
Values:
1 2 3 4 5
Multidimensional Array:
Rank Lower Upper
0 0 1
1 0 2
2 0 3
Values:
0 1 2 3
10 11 12 13
20 21 22 23
100 101 102 103
110 111 112 113
120 121 122 123
*/
using namespace System;
void PrintValues( Array^ myArr );
void main()
{
// Creates a new one-dimensional Array instance of type Int32.
Array^ my1DIntArray = Array::CreateInstance( Int32::typeid, 5 );
// Uses GetLowerBound and GetUpperBound in the for loop.
for ( int i = my1DIntArray->GetLowerBound( 0 ); i <= my1DIntArray->GetUpperBound( 0 ); i++ )
my1DIntArray->SetValue( i + 1, i );
// Displays the bounds and values of the one-dimensional Array.
Console::WriteLine( "One-dimensional Array:" );
Console::WriteLine( "Rank\tLower\tUpper" );
Console::WriteLine( "{0}\t{1}\t{2}", nullptr, my1DIntArray->GetLowerBound( 0 ), my1DIntArray->GetUpperBound( 0 ) );
Console::WriteLine( "Values:" );
PrintValues( my1DIntArray );
Console::WriteLine();
// Creates a new three-dimensional Array instance of type Int32.
Array^ my3DIntArray = Array::CreateInstance( Int32::typeid, 2, 3, 4 );
// Uses GetLowerBound and GetUpperBound in the for loop.
for ( int i = my3DIntArray->GetLowerBound( 0 ); i <= my3DIntArray->GetUpperBound( 0 ); i++ )
for ( int j = my3DIntArray->GetLowerBound( 1 ); j <= my3DIntArray->GetUpperBound( 1 ); j++ )
for ( int k = my3DIntArray->GetLowerBound( 2 ); k <= my3DIntArray->GetUpperBound( 2 ); k++ )
{
my3DIntArray->SetValue( (i * 100) + (j * 10) + k, i, j, k );
}
// Displays the bounds and values of the multidimensional Array.
Console::WriteLine( "Multidimensional Array:" );
Console::WriteLine( "Rank\tLower\tUpper" );
for ( int i = 0; i < my3DIntArray->Rank; i++ )
Console::WriteLine( "{0}\t{1}\t{2}", i, my3DIntArray->GetLowerBound( i ), my3DIntArray->GetUpperBound( i ) );
Console::WriteLine( "Values:" );
PrintValues( my3DIntArray );
}
void PrintValues( Array^ myArr )
{
System::Collections::IEnumerator^ myEnumerator = myArr->GetEnumerator();
int i = 0;
int cols = myArr->GetLength( myArr->Rank - 1 );
while ( myEnumerator->MoveNext() )
{
if ( i < cols )
{
i++;
}
else
{
Console::WriteLine();
i = 1;
}
Console::Write( "\t{0}", myEnumerator->Current );
}
Console::WriteLine();
}
/*
This code produces the following output.
One-dimensional Array:
Rank Lower Upper
0 0 4
Values:
1 2 3 4 5
Multidimensional Array:
Rank Lower Upper
0 0 1
1 0 2
2 0 3
Values:
0 1 2 3
10 11 12 13
20 21 22 23
100 101 102 103
110 111 112 113
120 121 122 123
*/
import System.*;
public class SamplesArray
{
public static void main(String[] args)
{
// Creates a new one-dimensional Array of type Int32.
Array my1DIntArray = Array.CreateInstance(Int32.class.ToType(), 5);
// Uses GetLowerBound and GetUpperBound in the for loop.
for (int i = my1DIntArray.GetLowerBound(0); i <= my1DIntArray.
GetUpperBound(0); i++) {
my1DIntArray.SetValue((Int32)(i + 1), i);
}
// Displays the bounds and values of the one-dimensional Array.
Console.WriteLine("One-dimensional Array:");
Console.WriteLine("Rank\tLower\tUpper");
Console.WriteLine("{0}\t{1}\t{2}", (Int32)0, (Int32)my1DIntArray.
GetLowerBound(0), (Int32)my1DIntArray.GetUpperBound(0));
Console.WriteLine("Values:");
PrintValues(my1DIntArray);
Console.WriteLine();
// Creates a new three-dimensional Array of type Int32.
Array my3DIntArray = Array.CreateInstance(Int32.class.ToType(), 2, 3, 4);
// Uses GetLowerBound and GetUpperBound in the for loop.
for (int i = my3DIntArray.GetLowerBound(0); i <= my3DIntArray.
GetUpperBound(0); i++) {
for (int j = my3DIntArray.GetLowerBound(1); j <= my3DIntArray.
GetUpperBound(1); j++) {
for (int k = my3DIntArray.GetLowerBound(2); k <= my3DIntArray.
GetUpperBound(2); k++) {
my3DIntArray.SetValue((Int32)(i * 100 + j * 10 + k), i, j, k);
}
}
} // Displays the bounds and values of the multidimensional Array.
Console.WriteLine("Multidimensional Array:");
Console.WriteLine("Rank\tLower\tUpper");
for (int i = 0; i < my3DIntArray.get_Rank(); i++) {
Console.WriteLine("{0}\t{1}\t{2}", (Int32)i, (Int32)my3DIntArray.
GetLowerBound(i), (Int32)my3DIntArray.GetUpperBound(i));
}
Console.WriteLine("Values:");
PrintValues(my3DIntArray);
} //main
public static void PrintValues(Array myArr)
{
System.Collections.IEnumerator myEnumerator = myArr.GetEnumerator();
int i = 0;
int cols = myArr.GetLength(myArr.get_Rank() - 1);
while (myEnumerator.MoveNext()) {
if (i < cols) {
i++;
}
else {
Console.WriteLine();
i = 1;
}
Console.Write("\t{0}", myEnumerator.get_Current());
}
Console.WriteLine();
} //PrintValues
} //SamplesArray
/*
This code produces the following output.
One-dimensional Array:
Rank Lower Upper
0 0 4
Values:
1 2 3 4 5
Multidimensional Array:
Rank Lower Upper
0 0 1
1 0 2
2 0 3
Values:
0 1 2 3
10 11 12 13
20 21 22 23
100 101 102 103
110 111 112 113
120 121 122 123
*/
import System;
// Creates a new one-dimensional Array of type Int32.
var my1DIntArray : System.Array = System.Array.CreateInstance( Int32, 5 );
// Uses GetLowerBound and GetUpperBound in the for loop.
for ( var m : int = my1DIntArray.GetLowerBound(0); m <= my1DIntArray.GetUpperBound(0); m++ )
my1DIntArray.SetValue( Int32(m+1), m );
// Displays the bounds and values of the one-dimensional Array.
Console.WriteLine( "One-dimensional Array:" );
Console.WriteLine( "Rank\tLower\tUpper" );
Console.WriteLine( "{0}\t{1}\t{2}", 0, my1DIntArray.GetLowerBound(0), my1DIntArray.GetUpperBound(0) );
Console.WriteLine( "Values:" );
PrintValues( my1DIntArray );
Console.WriteLine();
// Creates a new three-dimensional Array of type Int32.
var my3DIntArray : System.Array = System.Array.CreateInstance( Int32, 2, 3, 4 );
// Uses GetLowerBound and GetUpperBound in the for loop.
for ( var i : int = my3DIntArray.GetLowerBound(0); i <= my3DIntArray.GetUpperBound(0); i++ )
for ( var j : int = my3DIntArray.GetLowerBound(1); j <= my3DIntArray.GetUpperBound(1); j++ )
for ( var k : int = my3DIntArray.GetLowerBound(2); k <= my3DIntArray.GetUpperBound(2); k++ ) {
my3DIntArray.SetValue( Int32((i*100)+(j*10)+k), i, j, k );
}
// Displays the bounds and values of the multidimensional Array.
Console.WriteLine( "Multidimensional Array:" );
Console.WriteLine( "Rank\tLower\tUpper" );
for ( var l : int = 0; l < my3DIntArray.Rank; l++ )
Console.WriteLine( "{0}\t{1}\t{2}", l, my3DIntArray.GetLowerBound(l), my3DIntArray.GetUpperBound(l) );
Console.WriteLine( "Values:" );
PrintValues( my3DIntArray );
function PrintValues( myArr : System.Array) {
var myEnumerator : System.Collections.IEnumerator = myArr.GetEnumerator();
var i : int = 0;
var cols : int = myArr.GetLength( myArr.Rank - 1 );
while ( myEnumerator.MoveNext() ) {
if ( i < cols ) {
i++;
} else {
Console.WriteLine();
i = 1;
}
Console.Write( "\t{0}", myEnumerator.Current );
}
Console.WriteLine();
}
/*
This code produces the following output.
One-dimensional Array:
Rank Lower Upper
0 0 4
Values:
1 2 3 4 5
Multidimensional Array:
Rank Lower Upper
0 0 1
1 0 2
2 0 3
Values:
0 1 2 3
10 11 12 13
20 21 22 23
100 101 102 103
110 111 112 113
120 121 122 123
*/
플랫폼
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework에서 모든 플래폼의 모든 버전을 지원하지는 않습니다. 지원되는 버전의 목록은 시스템 요구 사항을 참조하십시오.
버전 정보
.NET Framework
2.0, 1.1, 1.0에서 지원
.NET Compact Framework
2.0, 1.0에서 지원