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Device.SetStreamSource Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Binds a vertex buffer to a device data stream.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub SetStreamSource ( _
    streamNumber As Integer, _
    streamData As VertexBuffer, _
    stride As Integer _
)
'Usage
Dim instance As Device
Dim streamNumber As Integer
Dim streamData As VertexBuffer
Dim stride As Integer

instance.SetStreamSource(streamNumber, _
    streamData, stride)
public void SetStreamSource(
    int streamNumber,
    VertexBuffer streamData,
    int stride
)
public:
void SetStreamSource(
    int streamNumber, 
    VertexBuffer^ streamData, 
    int stride
)
member SetStreamSource : 
        streamNumber:int * 
        streamData:VertexBuffer * 
        stride:int -> unit 

Parameters

  • streamNumber
    Type: System.Int32
    A data stream in the range of 0 to the maximum number of streams minus 1.
  • stride
    Type: System.Int32
    An offset from the beginning of the stream to the beginning of the vertex data, in bytes.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a parameter might contain an invalid value.

Remarks

When you use a flexible vertex format (FVF), which describes the layout of data in a vertex buffer, the stride of the vertex stream must match the vertex size as computed from the FVF.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace