다음을 통해 공유


AudioEffectDefinition 클래스

정의

오디오 효과 정의를 나타냅니다.

public ref class AudioEffectDefinition sealed : IAudioEffectDefinition
/// [Windows.Foundation.Metadata.Activatable(Windows.Media.Effects.IAudioEffectDefinitionFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioEffectDefinition final : IAudioEffectDefinition
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(Windows.Media.Effects.IAudioEffectDefinitionFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class AudioEffectDefinition final : IAudioEffectDefinition
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Media.Effects.IAudioEffectDefinitionFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioEffectDefinition : IAudioEffectDefinition
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Media.Effects.IAudioEffectDefinitionFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class AudioEffectDefinition : IAudioEffectDefinition
function AudioEffectDefinition(activatableClassId, props)
Public NotInheritable Class AudioEffectDefinition
Implements IAudioEffectDefinition
상속
Object Platform::Object IInspectable AudioEffectDefinition
특성
구현

Windows 요구 사항

디바이스 패밀리
Windows 10 (10.0.10240.0에서 도입되었습니다.)
API contract
Windows.Foundation.UniversalApiContract (v1.0에서 도입되었습니다.)

생성자

AudioEffectDefinition(String)

지정된 활성화 가능한 클래스 ID를 사용하여 새 AudioEffectDefinition 개체를 만듭니다.

AudioEffectDefinition(String, IPropertySet)

지정된 활성화 가능한 클래스 ID를 사용하여 새 AudioEffectDefinition 개체를 만들고 지정된 설정을 사용하여 개체를 구성합니다.

속성

ActivatableClassId

오디오 효과 정의의 활성화 가능한 클래스 ID입니다.

Properties

AudioEffectDefinition 개체를 구성하기 위한 속성 집합입니다.

적용 대상

추가 정보