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PlayReadyLicenseIterable 클래스

정의

PlayReadyLicense 클래스 반복기를 노출합니다.

public ref class PlayReadyLicenseIterable sealed : IIterable<IPlayReadyLicense ^>
/// [Windows.Foundation.Metadata.Activatable(Windows.Media.Protection.PlayReady.IPlayReadyLicenseIterableFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
class PlayReadyLicenseIterable final : IIterable<IPlayReadyLicense>
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
/// [Windows.Foundation.Metadata.Activatable(Windows.Media.Protection.PlayReady.IPlayReadyLicenseIterableFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class PlayReadyLicenseIterable final : IIterable<IPlayReadyLicense>
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Media.Protection.PlayReady.IPlayReadyLicenseIterableFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public sealed class PlayReadyLicenseIterable : IEnumerable<IPlayReadyLicense>
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Media.Protection.PlayReady.IPlayReadyLicenseIterableFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class PlayReadyLicenseIterable : IEnumerable<IPlayReadyLicense>
function PlayReadyLicenseIterable(contentHeader, fullyEvaluated)
Public NotInheritable Class PlayReadyLicenseIterable
Implements IEnumerable(Of IPlayReadyLicense)
상속
Object Platform::Object IInspectable PlayReadyLicenseIterable
특성
구현

Windows 요구 사항

디바이스 패밀리
Windows 10 (10.0.10240.0에서 도입되었습니다.)
API contract
Windows.Foundation.UniversalApiContract (v1.0에서 도입되었습니다.)

설명

PlayReadyLicenseIterable 클래스는 여러 KID(키 식별자)가 있는 메모리 내 라이선스 또는 헤더를 지원하지 않습니다.

생성자

PlayReadyLicenseIterable()

PlayReadyLicenseIterable 클래스의 새 instance 초기화합니다.

PlayReadyLicenseIterable(PlayReadyContentHeader, Boolean)

PlayReadyLicenseIterable 클래스의 새 instance 초기화합니다.

메서드

First()

PlayReady 라이선스 컬렉션의 항목을 반복하는 반복기를 반환합니다.

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