ACX_STREAMAUDIOENGINE_CALLBACKS 구조체(acxelements.h)

ACX_STREAMAUDIOENGINE_CALLBACKS 구조는 ACX 스트림 오디오 엔진 작업에 대한 드라이버 콜백을 식별합니다.

구문

typedef struct _ACX_STREAMAUDIOENGINE_CALLBACKS {
  ULONG                                                     Size;
  PFN_ACX_STREAMAUDIOENGINE_ASSIGN_EFFECTS_STATE            EvtAcxStreamAudioEngineAssignEffectsState;
  PFN_ACX_STREAMAUDIOENGINE_RETRIEVE_EFFECTS_STATE          EvtAcxStreamAudioEngineRetrieveEffectsState;
  PFN_ACX_STREAMAUDIOENGINE_RETRIEVE_PRESENTATION_POSITION  EvtAcxStreamAudioEngineRetrievePresentationPosition;
  PFN_ACX_STREAMAUDIOENGINE_ASSIGN_CURRENT_WRITE_POSITION   EvtAcxStreamAudioEngineAssignCurrentWritePosition;
  PFN_ACX_STREAMAUDIOENGINE_RETRIEVE_LINEAR_BUFFER_POSITION EvtAcxStreamAudioEngineRetrieveLinearBufferPosition;
  PFN_ACX_STREAMAUDIOENGINE_ASSIGN_LAST_BUFFER_POSITION     EvtAcxStreamAudioEngineAssignLastBufferPosition;
  PFN_ACX_STREAMAUDIOENGINE_ASSIGN_LOOPBACK_PROTECTION      EvtAcxStreamAudioEngineAssignLoopbackProtection;
  PFN_ACX_OBJECT_PROCESS_REQUEST                            EvtAcxStreamAudioEngineProcessRequest;
} ACX_STREAMAUDIOENGINE_CALLBACKS, *PACX_STREAMAUDIOENGINE_CALLBACKS;

멤버

Size

이 구조체의 길이(바이트)입니다.

EvtAcxStreamAudioEngineAssignEffectsState

EVT_ACX_STREAMAUDIOENGINE_ASSIGN_EFFECTS_STATE 콜백입니다.

EvtAcxStreamAudioEngineRetrieveEffectsState

EVT_ACX_STREAMAUDIOENGINE_RETRIEVE_EFFECTS_STATE 콜백입니다.

EvtAcxStreamAudioEngineRetrievePresentationPosition

EVT_ACX_STREAMAUDIOENGINE_RETRIEVE_PRESENTATION_POSITION 콜백입니다.

EvtAcxStreamAudioEngineAssignCurrentWritePosition

EVT_ACX_STREAMAUDIOENGINE_ASSIGN_CURRENT_WRITE_POSITION 콜백입니다.

EvtAcxStreamAudioEngineRetrieveLinearBufferPosition

EVT_ACX_STREAMAUDIOENGINE_RETRIEVE_LINEAR_BUFFER_POSITION 콜백입니다.

EvtAcxStreamAudioEngineAssignLastBufferPosition

EVT_ACX_STREAMAUDIOENGINE_ASSIGN_LAST_BUFFER_POSITION 콜백입니다.

EvtAcxStreamAudioEngineAssignLoopbackProtection

EVT_ACX_STREAMAUDIOENGINE_ASSIGN_LOOPBACK_PROTECTION 콜백입니다.

EvtAcxStreamAudioEngineProcessRequest

EVT_ACX_OBJECT_PROCESS_REQUEST 콜백입니다.

설명

예제

사용 예제는 다음과 같습니다.

        ACX_STREAMAUDIOENGINE_CALLBACKS streamAudioEngineCallbacks;

        // Create the AudioEngine element to control offloaded streaming.
        ACX_STREAMAUDIOENGINE_CALLBACKS_INIT(&streamAudioEngineCallbacks);

        streamAudioEngineCallbacks.EvtAcxStreamAudioEngineAssignEffectsState = CodecR_EvtAcxStreamAudioEngineAssignEffectsState;
        streamAudioEngineCallbacks.EvtAcxStreamAudioEngineRetrieveEffectsState = CodecR_EvtAcxStreamAudioEngineRetrieveEffectsState;
        streamAudioEngineCallbacks.EvtAcxStreamAudioEngineRetrievePresentationPosition = CodecR_EvtAcxStreamAudioEngineRetrievePresentationPosition;
        streamAudioEngineCallbacks.EvtAcxStreamAudioEngineAssignCurrentWritePosition = CodecR_EvtAcxStreamAudioEngineAssignCurrentWritePosition;
        streamAudioEngineCallbacks.EvtAcxStreamAudioEngineRetrieveLinearBufferPosition = CodecR_EvtAcxStreamAudioEngineRetrieveLinearBufferPosition;
        streamAudioEngineCallbacks.EvtAcxStreamAudioEngineAssignLastBufferPosition = CodecR_EvtAcxStreamAudioEngineAssignLastBufferPosition;
        streamAudioEngineCallbacks.EvtAcxStreamAudioEngineAssignLoopbackProtection = CodecR_EvtAcxStreamAudioEngineAssignLoopbackProtection;

ACX 요구 사항

최소 ACX 버전: 1.0

ACX 버전에 대한 자세한 내용은 ACX 버전 개요를 참조하세요.

요구 사항

요구 사항
헤더 acxelements.h

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