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lnt-naming-convention

Ensure that the naming convention for symbols aligns with your coding style, as specified in the project's .editorconfig file.

To enable this feature, add an .editorconfig file in the same directory as your project file. The .editorconfig specifies the naming conventions for symbols in your project. As an example, the naming conventions for Unreal Engine projects are specified in an .editorconfig on GitHub.

Once you have the .editorconfig file in your project, turn on the lnt-naming-convention check with the Naming Convention setting in the C/C++ Code Style options. For information about how to change this setting, see Configure the linter.

Example

Suppose that you have an .editorconfig file that contains:

cpp_naming_style.boolean_style.capitalization = pascal_case
cpp_naming_style.boolean_style.required_prefix = b

The linter flags the following code because it isn't prefixed with 'b' and because it isn't Pascal case, as specified in the .editorconfig file:

void example()
{
    bool myFlag = true; // flagged because it doesn't follow the naming convention specified in the .editorconfig
}

How to fix the issue

Change the naming to match the style specified in the .editorconfig:

void example()
{ 
    bool bMyFlag = true; // fixed to follow the code style specified in the .editorconfig
} 

The editor can make the change for you. Place the cursor on the flagged symbol. Choose Show potential fixes and then Apply naming convention:

Screenshot of the IDE suggesting applying naming convention.

The code editor shows bool myFlag = true. With the cursor on that line of code, **Show potential fixes** appeared and was chosen. Now **Apply naming convention** is visible and it shows bool my Flag = true in red and the suggested change, bool b My Flag, in green. You can now choose **Apply naming convention** to change the flagged code to bool b My Flag = true.

Remarks

Introduced in Visual Studio 2022 17.7, the lnt-naming-convention linter check ensures that naming conventions align with those specified in the .editorconfig file. You can apply this check to any project that has an .editorconfig file. You can also customize your .editorconfig file to suit your project's coding style.

See also

Create portable, custom editor settings with EditorConfig
IntelliSense code linter for C++ overview