Pastaba.
Prieigai prie šio puslapio reikalingas įgaliojimas. Galite bandyti prisijungti arba pakeisti katalogus.
Prieigai prie šio puslapio reikalingas įgaliojimas. Galite bandyti pakeisti katalogus.
| Event Actions | Description |
|---|---|
| add_component_group | Adds component groups to the current entity. |
| emit_particle | Emits a particle specified via the particle attribute. |
| emit_vibration | Allows the entity to emit a vibration having the entity itself as its source. |
| play_sound | Plays a sound as part of an entity event response. |
| queue_command | Will queue a slash command or a series of slash commands set in an array to trigger at the end of the tick. |
| randomize_node | The 'randomize' node is an array node that will pick one entry to execute, based on a weight. If no weight is specified, a node will have a weight of 1.0. If you add a weight of 4.0 in one node, and 8.0 in another, then those nodes will have a 33.33% (4 / (4 + 8)) and 66.66% (8 / (4 + 8)) chance of executing, respectively. |
| remove_component_group | Removes component groups from the current entity. |
| reset_target | Resets the entities' target (the focus of its gaze, attacking behavior, etc.). |
| sequence_node | Executes actions in sequence. |
| Set Entity Property | Sets the value of an entity property. |
| set_property | Sets the value of an entity property. |
| trigger | Triggers additional entity events when hit. |