Redaguoti

Event Actions Documentation

Event Actions Description
add_component_group Adds component groups to the current entity.
emit_particle Emits a particle specified via the particle attribute.
emit_vibration Allows the entity to emit a vibration having the entity itself as its source.
play_sound Plays a sound as part of an entity event response.
queue_command Will queue a slash command or a series of slash commands set in an array to trigger at the end of the tick.
randomize_node The 'randomize' node is an array node that will pick one entry to execute, based on a weight. If no weight is specified, a node will have a weight of 1.0. If you add a weight of 4.0 in one node, and 8.0 in another, then those nodes will have a 33.33% (4 / (4 + 8)) and 66.66% (8 / (4 + 8)) chance of executing, respectively.
remove_component_group Removes component groups from the current entity.
reset_target Resets the entities' target (the focus of its gaze, attacking behavior, etc.).
sequence_node Executes actions in sequence.
Set Entity Property Sets the value of an entity property.
set_property Sets the value of an entity property.
trigger Triggers additional entity events when hit.