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round, roundf, roundl

Rounds a floating-point value to the nearest integer value.

Syntax

double round(
   double x
);
float round(
   float x
);  // C++ only
long double round(
   long double x
);  // C++ only
float roundf(
   float x
);
long double roundl(
   long double x
);
#define round(X) // Requires C11 or higher

Parameters

x
The floating-point value to round.

Return value

The round functions return a floating-point value that represents the nearest integer to x. Halfway values are rounded away from zero, regardless of the setting of the floating-point rounding mode. There's no error return.

Input SEH exception _matherr exception
± QNaN, IND none _DOMAIN

Remarks

Because C++ allows overloading, you can call overloads of round that take and return float and long double values. In a C program, unless you're using the <tgmath.h> macro to call this function, round always takes and returns a double.

If you use the round macro from <tgmath.h>, the type of the argument determines which version of the function is selected. See Type-generic math for details.

By default, this function's global state is scoped to the application. To change this behavior, see Global state in the CRT.

Requirements

Routine Required header
round, roundf, roundl <math.h>
round macro <tgmath.h>

For more compatibility information, see Compatibility.

Example

// Build with: cl /W3 /Tc
// This example displays the rounded
// results of floating-point values

#include <math.h>
#include <stdio.h>

int main()
{
    printf("===== Round a float\n\n");
    float floatValue = 2.4999999f; // float stores a value close to, but not exactly equal to, the initializer below. floatValue will contain 2.5 because it is the closest single precision value
    printf("roundf(%.1000g) is %.1000g\n", floatValue, roundf(floatValue));
    printf("roundf(%.1000g) is %.1000g\n", -floatValue, roundf(-floatValue));

    // double stores a value close to, but not exactly equal to, the initializer below. The closest double value is just slightly larger.
    double doubleValue = 2.4999999;
    printf("\n===== Round a double\n\n");
    printf("round(%.1000g) is %.1000g\n", doubleValue, round(doubleValue));
    printf("round(%.1000g) is %.1000g\n", -doubleValue, round(-doubleValue));

    // long double stores a value close to, but not exactly equal to, the initializer below. The closest long double value is just slightly larger.
    long double longDoubleValue = 2.4999999L;
    printf("\n===== Round a long double\n\n");
    printf("roundl(%.1000g) is %.1000g\n", longDoubleValue, roundl(longDoubleValue));
    printf("roundl(%.1000g) is %.1000g\n", -longDoubleValue, roundl(-longDoubleValue));

    return 0;
}
===== Round a float

roundf(2.5) is 3
roundf(-2.5) is -3

===== Round a double

round(2.499999900000000163657887242152355611324310302734375) is 2
round(-2.499999900000000163657887242152355611324310302734375) is -2

===== Round a long double

roundl(2.499999900000000163657887242152355611324310302734375) is 2
roundl(-2.499999900000000163657887242152355611324310302734375) is -2

See also

Math and floating-point support
ceil, ceilf, ceill
floor, floorf, floorl
fmod, fmodf
lrint, lrintf, lrintl, llrint, llrintf, llrintl
lround, lroundf, lroundl, llround, llroundf, llroundl
nearbyint, nearbyintf, nearbyintl
rint, rintf, rintl