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.NET regular expression source generators

A regular expression, or regex, is a string that enables a developer to express a pattern being searched for, making it a common way to search text and extract results as a subset from the searched string. In .NET, the System.Text.RegularExpressions namespace is used to define Regex instances and static methods and match on user-defined patterns. In this article, you'll learn how to use source generation to generate Regex instances to optimize performance.

Note

Where possible, use source-generated regular expressions instead of compiling regular expressions using the RegexOptions.Compiled option. Source generation can help your app start faster, run more quickly, and be more trimmable. To learn when source generation is possible, see When to use it.

Compiled regular expressions

When you write new Regex("somepattern"), a few things happen. The specified pattern is parsed, both to ensure the validity of the pattern and to transform it into an internal tree that represents the parsed regex. The tree is then optimized in various ways, transforming the pattern into a functionally equivalent variation that can be more efficiently executed. The tree is written into a form that can be interpreted as a series of opcodes and operands that provide instructions to the regex interpreter engine on how to match. When a match is performed, the interpreter simply walks through those instructions, processing them against the input text. When instantiating a new Regex instance or calling one of the static methods on Regex, the interpreter is the default engine employed.

When you specify RegexOptions.Compiled, all of the same construction-time work is performed. The resulting instructions are transformed further by the reflection-emit-based compiler into IL instructions that are written to a few DynamicMethod objects. When a match is performed, those DynamicMethod methods are invoked. This IL essentially does exactly what the interpreter would do, except specialized for the exact pattern being processed. For example, if the pattern contains [ac], the interpreter would see an opcode that says "match the input character at the current position against the set specified in this set description". Whereas the compiled IL would contain code that effectively says, "match the input character at the current position against 'a' or 'c'". This special casing and the ability to perform optimizations based on knowledge of the pattern are some of the main reasons that specifying RegexOptions.Compiled yields much faster-matching throughput than the interpreter.

There are several downsides to RegexOptions.Compiled. The most impactful is that it is costly to construct. Not only are all of the same costs paid as for the interpreter, but it then needs to compile the resulting RegexNode tree and generated opcodes/operands into IL, which adds non-trivial expense. The generated IL further needs to be JIT-compiled on first use, leading to even more expense at startup. RegexOptions.Compiled represents a fundamental tradeoff between overheads on the first use and overheads on every subsequent use. The use of System.Reflection.Emit also inhibits the use of RegexOptions.Compiled in certain environments; some operating systems don't permit dynamically generated code to be executed, and on such systems, Compiled becomes a no-op.

Source generation

.NET 7 introduced a new RegexGenerator source generator. A source generator is a component that plugs into the compiler and augments the compilation unit with additional source code. The .NET SDK (version 7 and later) includes a source generator that recognizes the GeneratedRegexAttribute attribute on a partial method that returns Regex. The source generator provides an implementation of that method that contains all the logic for the Regex. For example, you previously might have written code like this:

private static readonly Regex s_abcOrDefGeneratedRegex =
    new(pattern: "abc|def",
        options: RegexOptions.Compiled | RegexOptions.IgnoreCase);

private static void EvaluateText(string text)
{
    if (s_abcOrDefGeneratedRegex.IsMatch(text))
    {
        // Take action with matching text
    }
}

To use the source generator, you rewrite the previous code as follows:

[GeneratedRegex("abc|def", RegexOptions.IgnoreCase, "en-US")]
private static partial Regex AbcOrDefGeneratedRegex();

private static void EvaluateText(string text)
{
    if (AbcOrDefGeneratedRegex().IsMatch(text))
    {
        // Take action with matching text
    }
}

Tip

The RegexOptions.Compiled flag is ignored by the source generator, thus it's not needed in the source-generated version.

The generated implementation of AbcOrDefGeneratedRegex() similarly caches a singleton Regex instance, so no additional caching is needed to consume code.

The following image is a screen capture of the source generated cached instance, internal to the Regex subclass that the source generator emits:

Cached regex static field

But as can be seen, it's not just doing new Regex(...). Rather, the source generator is emitting as C# code a custom Regex-derived implementation with logic similar to what RegexOptions.Compiled emits in IL. You get all the throughput performance benefits of RegexOptions.Compiled (more, in fact) and the start-up benefits of Regex.CompileToAssembly, but without the complexity of CompileToAssembly. The source that's emitted is part of your project, which means it's also easily viewable and debuggable.

Debugging through source-generated Regex code

Tip

In Visual Studio, right-click on your partial method declaration and select Go To Definition. Or, alternatively, select the project node in Solution Explorer, then expand Dependencies > Analyzers > System.Text.RegularExpressions.Generator > System.Text.RegularExpressions.Generator.RegexGenerator > RegexGenerator.g.cs to see the generated C# code from this regex generator.

You can set breakpoints in it, you can step through it, and you can use it as a learning tool to understand exactly how the regex engine is processing your pattern with your input. The generator even generates triple-slash (XML) comments to help make the expression understandable at a glance and where it's used.

Generated XML comments describing regex

Inside the source-generated files

With .NET 7, both the source generator and RegexCompiler were almost entirely rewritten, fundamentally changing the structure of the generated code. This approach has been extended to handle all constructs (with one caveat), and both RegexCompiler and the source generator still map mostly 1:1 with each other, following the new approach. Consider the source generator output for one of the primary functions from the abc|def expression:

private bool TryMatchAtCurrentPosition(ReadOnlySpan<char> inputSpan)
{
    int pos = base.runtextpos;
    int matchStart = pos;
    ReadOnlySpan<char> slice = inputSpan.Slice(pos);

    // Match with 2 alternative expressions, atomically.
    {
        if (slice.IsEmpty)
        {
            return false; // The input didn't match.
        }

        switch (slice[0])
        {
            case 'A' or 'a':
                if ((uint)slice.Length < 3 ||
                    !slice.Slice(1).StartsWith("bc", StringComparison.OrdinalIgnoreCase)) // Match the string "bc" (ordinal case-insensitive)
                {
                    return false; // The input didn't match.
                }

                pos += 3;
                slice = inputSpan.Slice(pos);
                break;

            case 'D' or 'd':
                if ((uint)slice.Length < 3 ||
                    !slice.Slice(1).StartsWith("ef", StringComparison.OrdinalIgnoreCase)) // Match the string "ef" (ordinal case-insensitive)
                {
                    return false; // The input didn't match.
                }

                pos += 3;
                slice = inputSpan.Slice(pos);
                break;

            default:
                return false; // The input didn't match.
        }
    }

    // The input matched.
    base.runtextpos = pos;
    base.Capture(0, matchStart, pos);
    return true;
}
private bool TryMatchAtCurrentPosition(ReadOnlySpan<char> inputSpan)
{
    int pos = base.runtextpos;
    int matchStart = pos;
    int capture_starting_pos = 0;
    ReadOnlySpan<char> slice = inputSpan.Slice(pos);

    // 1st capture group.
    //{
        capture_starting_pos = pos;

        // Match with 2 alternative expressions.
        //{
            if (slice.IsEmpty)
            {
                UncaptureUntil(0);
                return false; // The input didn't match.
            }

            switch (slice[0])
            {
                case 'a':
                    pos++;
                    slice = inputSpan.Slice(pos);
                    break;

                case 'b':
                    // Match 'c'.
                    if ((uint)slice.Length < 2 || slice[1] != 'c')
                    {
                        UncaptureUntil(0);
                        return false; // The input didn't match.
                    }

                    pos += 2;
                    slice = inputSpan.Slice(pos);
                    break;

                default:
                    UncaptureUntil(0);
                    return false; // The input didn't match.
            }
        //}

        base.Capture(1, capture_starting_pos, pos);
    //}

    // Match 'd'.
    if (slice.IsEmpty || slice[0] != 'd')
    {
        UncaptureUntil(0);
        return false; // The input didn't match.
    }

    // The input matched.
    pos++;
    base.runtextpos = pos;
    base.Capture(0, matchStart, pos);
    return true;

    // <summary>Undo captures until it reaches the specified capture position.</summary>
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    void UncaptureUntil(int capturePosition)
    {
        while (base.Crawlpos() > capturePosition)
        {
            base.Uncapture();
        }
    }
}

The goal of the source-generated code is to be understandable, with an easy-to-follow structure, with comments explaining what's being done at each step, and in general with code emitted under the guiding principle that the generator should emit code as if a human had written it. Even when backtracking is involved, the structure of the backtracking becomes part of the structure of the code, rather than relying on a stack to indicate where to jump next. For example, here's the code for the same generated matching function when the expression is [ab]*[bc]:

private bool TryMatchAtCurrentPosition(ReadOnlySpan<char> inputSpan)
{
    int pos = base.runtextpos;
    int matchStart = pos;
    int charloop_starting_pos = 0, charloop_ending_pos = 0;
    ReadOnlySpan<char> slice = inputSpan.Slice(pos);

    // Match a character in the set [ABab] greedily any number of times.
    //{
        charloop_starting_pos = pos;

        int iteration = slice.IndexOfAnyExcept(Utilities.s_ascii_600000006000000);
        if (iteration < 0)
        {
            iteration = slice.Length;
        }

        slice = slice.Slice(iteration);
        pos += iteration;

        charloop_ending_pos = pos;
        goto CharLoopEnd;

        CharLoopBacktrack:

        if (Utilities.s_hasTimeout)
        {
            base.CheckTimeout();
        }

        if (charloop_starting_pos >= charloop_ending_pos ||
            (charloop_ending_pos = inputSpan.Slice(charloop_starting_pos, charloop_ending_pos - charloop_starting_pos).LastIndexOfAny(Utilities.s_ascii_C0000000C000000)) < 0)
        {
            return false; // The input didn't match.
        }
        charloop_ending_pos += charloop_starting_pos;
        pos = charloop_ending_pos;
        slice = inputSpan.Slice(pos);

        CharLoopEnd:
    //}

    // Advance the next matching position.
    if (base.runtextpos < pos)
    {
        base.runtextpos = pos;
    }

    // Match a character in the set [BCbc].
    if (slice.IsEmpty || ((uint)((slice[0] | 0x20) - 'b') > (uint)('c' - 'b')))
    {
        goto CharLoopBacktrack;
    }

    // The input matched.
    pos++;
    base.runtextpos = pos;
    base.Capture(0, matchStart, pos);
    return true;
}
private bool TryMatchAtCurrentPosition(ReadOnlySpan<char> inputSpan)
{
    int pos = base.runtextpos;
    int matchStart = pos;
    int charloop_starting_pos = 0, charloop_ending_pos = 0;
    ReadOnlySpan<char> slice = inputSpan.Slice(pos);

    // Match a character in the set [ABab] greedily any number of times.
    //{
        charloop_starting_pos = pos;

        int iteration = slice.IndexOfAnyExcept("ABab");
        if (iteration < 0)
        {
            iteration = slice.Length;
        }

        slice = slice.Slice(iteration);
        pos += iteration;

        charloop_ending_pos = pos;
        goto CharLoopEnd;

        CharLoopBacktrack:

        if (Utilities.s_hasTimeout)
        {
            base.CheckTimeout();
        }

        if (charloop_starting_pos >= charloop_ending_pos ||
            (charloop_ending_pos = inputSpan.Slice(charloop_starting_pos, charloop_ending_pos - charloop_starting_pos).LastIndexOfAny("BCbc")) < 0)
        {
            return false; // The input didn't match.
        }
        charloop_ending_pos += charloop_starting_pos;
        pos = charloop_ending_pos;
        slice = inputSpan.Slice(pos);

        CharLoopEnd:
    //}

    // Advance the next matching position.
    if (base.runtextpos < pos)
    {
        base.runtextpos = pos;
    }

    // Match a character in the set [BCbc].
    if (slice.IsEmpty || ((uint)((slice[0] | 0x20) - 'b') > (uint)('c' - 'b')))
    {
        goto CharLoopBacktrack;
    }

    // The input matched.
    pos++;
    base.runtextpos = pos;
    base.Capture(0, matchStart, pos);
    return true;
}

You can see the structure of the backtracking in the code, with a CharLoopBacktrack label emitted for where to backtrack to and a goto used to jump to that location when a subsequent portion of the regex fails.

If you look at the code implementing RegexCompiler and the source generator, they will look extremely similar: similarly named methods, similar call structure, and even similar comments throughout the implementation. For the most part, they result in identical code, albeit one in IL and one in C#. Of course, the C# compiler is then responsible for translating the C# into IL, so the resulting IL in both cases likely won't be identical. The source generator relies on that in various cases, taking advantage of the fact that the C# compiler will further optimize various C# constructs. There are a few specific things the source generator will thus produce more optimized matching code than does RegexCompiler. For example, in one of the previous examples, you can see the source generator emitting a switch statement, with one branch for 'a' and another branch for 'b'. Because the C# compiler is very good at optimizing switch statements, with multiple strategies at its disposal for how to do so efficiently, the source generator has a special optimization that RegexCompiler does not. For alternations, the source generator looks at all of the branches, and if it can prove that every branch begins with a different starting character, it will emit a switch statement over that first character and avoid outputting any backtracking code for that alternation.

Here's a slightly more complicated example of that. Alternations are more heavily analyzed to determine whether it's possible to refactor them in a way that will make them more easily optimized by the backtracking engines and that will lead to simpler source-generated code. One such optimization supports extracting common prefixes from branches, and if the alternation is atomic such that ordering doesn't matter, reordering branches to allow for more such extraction. You can see the impact of that for the following weekday pattern Monday|Tuesday|Wednesday|Thursday|Friday|Saturday|Sunday, which produces a matching function like this:

private bool TryMatchAtCurrentPosition(ReadOnlySpan<char> inputSpan)
{
    int pos = base.runtextpos;
    int matchStart = pos;
    char ch;
    ReadOnlySpan<char> slice = inputSpan.Slice(pos);

    // Match with 6 alternative expressions, atomically.
    {
        int alternation_starting_pos = pos;

        // Branch 0
        {
            if ((uint)slice.Length < 6 ||
                !slice.StartsWith("monday", StringComparison.OrdinalIgnoreCase)) // Match the string "monday" (ordinal case-insensitive)
            {
                goto AlternationBranch;
            }

            pos += 6;
            slice = inputSpan.Slice(pos);
            goto AlternationMatch;

            AlternationBranch:
            pos = alternation_starting_pos;
            slice = inputSpan.Slice(pos);
        }

        // Branch 1
        {
            if ((uint)slice.Length < 7 ||
                !slice.StartsWith("tuesday", StringComparison.OrdinalIgnoreCase)) // Match the string "tuesday" (ordinal case-insensitive)
            {
                goto AlternationBranch1;
            }

            pos += 7;
            slice = inputSpan.Slice(pos);
            goto AlternationMatch;

            AlternationBranch1:
            pos = alternation_starting_pos;
            slice = inputSpan.Slice(pos);
        }

        // Branch 2
        {
            if ((uint)slice.Length < 9 ||
                !slice.StartsWith("wednesday", StringComparison.OrdinalIgnoreCase)) // Match the string "wednesday" (ordinal case-insensitive)
            {
                goto AlternationBranch2;
            }

            pos += 9;
            slice = inputSpan.Slice(pos);
            goto AlternationMatch;

            AlternationBranch2:
            pos = alternation_starting_pos;
            slice = inputSpan.Slice(pos);
        }

        // Branch 3
        {
            if ((uint)slice.Length < 8 ||
                !slice.StartsWith("thursday", StringComparison.OrdinalIgnoreCase)) // Match the string "thursday" (ordinal case-insensitive)
            {
                goto AlternationBranch3;
            }

            pos += 8;
            slice = inputSpan.Slice(pos);
            goto AlternationMatch;

            AlternationBranch3:
            pos = alternation_starting_pos;
            slice = inputSpan.Slice(pos);
        }

        // Branch 4
        {
            if ((uint)slice.Length < 6 ||
                !slice.StartsWith("fr", StringComparison.OrdinalIgnoreCase) || // Match the string "fr" (ordinal case-insensitive)
                ((((ch = slice[2]) | 0x20) != 'i') & (ch != 'İ')) || // Match a character in the set [Ii\u0130].
                !slice.Slice(3).StartsWith("day", StringComparison.OrdinalIgnoreCase)) // Match the string "day" (ordinal case-insensitive)
            {
                goto AlternationBranch4;
            }

            pos += 6;
            slice = inputSpan.Slice(pos);
            goto AlternationMatch;

            AlternationBranch4:
            pos = alternation_starting_pos;
            slice = inputSpan.Slice(pos);
        }

        // Branch 5
        {
            // Match a character in the set [Ss].
            if (slice.IsEmpty || ((slice[0] | 0x20) != 's'))
            {
                return false; // The input didn't match.
            }

            // Match with 2 alternative expressions, atomically.
            {
                if ((uint)slice.Length < 2)
                {
                    return false; // The input didn't match.
                }

                switch (slice[1])
                {
                    case 'A' or 'a':
                        if ((uint)slice.Length < 8 ||
                            !slice.Slice(2).StartsWith("turday", StringComparison.OrdinalIgnoreCase)) // Match the string "turday" (ordinal case-insensitive)
                        {
                            return false; // The input didn't match.
                        }

                        pos += 8;
                        slice = inputSpan.Slice(pos);
                        break;

                    case 'U' or 'u':
                        if ((uint)slice.Length < 6 ||
                            !slice.Slice(2).StartsWith("nday", StringComparison.OrdinalIgnoreCase)) // Match the string "nday" (ordinal case-insensitive)
                        {
                            return false; // The input didn't match.
                        }

                        pos += 6;
                        slice = inputSpan.Slice(pos);
                        break;

                    default:
                        return false; // The input didn't match.
                }
            }

        }

        AlternationMatch:;
    }

    // The input matched.
    base.runtextpos = pos;
    base.Capture(0, matchStart, pos);
    return true;
}
private bool TryMatchAtCurrentPosition(ReadOnlySpan<char> inputSpan)
{
    int pos = base.runtextpos;
    int matchStart = pos;
    ReadOnlySpan<char> slice = inputSpan.Slice(pos);

    // Match with 5 alternative expressions, atomically.
    {
        if (slice.IsEmpty)
        {
            return false; // The input didn't match.
        }

        switch (slice[0])
        {
            case 'M':
                // Match the string "onday".
                if (!slice.Slice(1).StartsWith("onday"))
                {
                    return false; // The input didn't match.
                }

                pos += 6;
                slice = inputSpan.Slice(pos);
                break;

            case 'T':
                // Match with 2 alternative expressions, atomically.
                {
                    if ((uint)slice.Length < 2)
                    {
                        return false; // The input didn't match.
                    }

                    switch (slice[1])
                    {
                        case 'u':
                            // Match the string "esday".
                            if (!slice.Slice(2).StartsWith("esday"))
                            {
                                return false; // The input didn't match.
                            }

                            pos += 7;
                            slice = inputSpan.Slice(pos);
                            break;

                        case 'h':
                            // Match the string "ursday".
                            if (!slice.Slice(2).StartsWith("ursday"))
                            {
                                return false; // The input didn't match.
                            }

                            pos += 8;
                            slice = inputSpan.Slice(pos);
                            break;

                        default:
                            return false; // The input didn't match.
                    }
                }

                break;

            case 'W':
                // Match the string "ednesday".
                if (!slice.Slice(1).StartsWith("ednesday"))
                {
                    return false; // The input didn't match.
                }

                pos += 9;
                slice = inputSpan.Slice(pos);
                break;

            case 'F':
                // Match the string "riday".
                if (!slice.Slice(1).StartsWith("riday"))
                {
                    return false; // The input didn't match.
                }

                pos += 6;
                slice = inputSpan.Slice(pos);
                break;

            case 'S':
                // Match with 2 alternative expressions, atomically.
                {
                    if ((uint)slice.Length < 2)
                    {
                        return false; // The input didn't match.
                    }

                    switch (slice[1])
                    {
                        case 'a':
                            // Match the string "turday".
                            if (!slice.Slice(2).StartsWith("turday"))
                            {
                                return false; // The input didn't match.
                            }

                            pos += 8;
                            slice = inputSpan.Slice(pos);
                            break;

                        case 'u':
                            // Match the string "nday".
                            if (!slice.Slice(2).StartsWith("nday"))
                            {
                                return false; // The input didn't match.
                            }

                            pos += 6;
                            slice = inputSpan.Slice(pos);
                            break;

                        default:
                            return false; // The input didn't match.
                    }
                }

                break;

            default:
                return false; // The input didn't match.
        }
    }

    // The input matched.
    base.runtextpos = pos;
    base.Capture(0, matchStart, pos);
    return true;
}

Take notice of how Thursday was reordered to be just after Tuesday, and how for both the Tuesday/Thursday pair and the Saturday/Sunday pair, you end up with multiple levels of switches. In the extreme, if you were to create a long alternation of many different words, the source generator would end up emitting the logical equivalent of a trie^1, reading each character and switch'ing to the branch for handling the remainder of the word. This is a very efficient way to match words, and it's what the source generator is doing here.

At the same time, the source generator has other issues to contend with that simply don't exist when outputting to IL directly. If you look a couple of code examples back, you can see some braces somewhat strangely commented out. That's not a mistake. The source generator is recognizing that, if those braces weren't commented out, the structure of the backtracking is relying on jumping from outside of the scope to a label defined inside of that scope; such a label would not be visible to such a goto and the code would fail to compile. Thus, the source generator needs to avoid there being a scope in the way. In some cases, it'll simply comment out the scope as was done here. In other cases where that's not possible, it may sometimes avoid constructs that require scopes (such as a multi-statement if block) if doing so would be problematic.

The source generator handles everything RegexCompiler handles, with one exception. As with handling RegexOptions.IgnoreCase, the implementations now use a casing table to generate sets at construction time, and how IgnoreCase backreference matching needs to consult that casing table. That table is internal to System.Text.RegularExpressions.dll, and for now, at least, the code external to that assembly (including code emitted by the source generator) does not have access to it. That makes handling IgnoreCase backreferences a challenge in the source generator and they aren't supported. This is the one construct not supported by the source generator that is supported by RegexCompiler. If you try to use a pattern that has one of these (which is rare), the source generator won't emit a custom implementation and will instead fall back to caching a regular Regex instance:

Unsupported regex still being cached

Also, neither RegexCompiler nor the source generator supports the new RegexOptions.NonBacktracking. If you specify RegexOptions.Compiled | RegexOptions.NonBacktracking, the Compiled flag will just be ignored, and if you specify NonBacktracking to the source generator, it will similarly fall back to caching a regular Regex instance.

When to use it

The general guidance is if you can use the source generator, use it. If you're using Regex today in C# with arguments known at compile time, and especially if you're already using RegexOptions.Compiled (because the regex has been identified as a hot spot that would benefit from faster throughput), you should prefer to use the source generator. The source generator will give your regex the following benefits:

  • All the throughput benefits of RegexOptions.Compiled.
  • The startup benefits of not having to do all the regex parsing, analysis, and compilation at run time.
  • The option of using ahead-of-time compilation with the code generated for the regex.
  • Better debuggability and understanding of the regex.
  • The possibility to reduce the size of your trimmed app by trimming out large swaths of code associated with RegexCompiler (and potentially even reflection emit itself).

When used with an option like RegexOptions.NonBacktracking for which the source generator can't generate a custom implementation, it will still emit caching and XML comments that describe the implementation, making it valuable. The main downside of the source generator is that it emits additional code into your assembly, so there's the potential for increased size. The more regexes in your app and the larger they are, the more code will be emitted for them. In some situations, just as RegexOptions.Compiled might be unnecessary, so too might be the source generator. For example, if you have a regex that's needed only rarely and for which throughput doesn't matter, it could be more beneficial to just rely on the interpreter for that sporadic usage.

Important

.NET 7 includes an analyzer that identifies the use of Regex that could be converted to the source generator, and a fixer that does the conversion for you:

RegexGenerator analyzer and fixer

See also