Matrix3D.Append(Matrix3D) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Appends a specified matrix to the current matrix.
public:
void Append(System::Windows::Media::Media3D::Matrix3D matrix);
public void Append (System.Windows.Media.Media3D.Matrix3D matrix);
member this.Append : System.Windows.Media.Media3D.Matrix3D -> unit
Public Sub Append (matrix As Matrix3D)
Parameters
- matrix
- Matrix3D
Matrix to append.
Remarks
Matrices can be appended or prepended to other matrices. Appending matrix A to matrix B denotes a transformation by B and then by A:
A(B(...))
Prepending A to B denotes a transformation by A and then by B:
B(A(...))
To transform point P by A and then by B, append B to A:
C = A.Append(B);
P' = C.Transform(P);
Applies to
Bekerjasama dengan kami di GitHub
Sumber untuk kandungan ini boleh didapati di GitHub, di mana anda juga boleh mencipta dan menyemak isu dan menarik permintaan. Untuk maklumat lanjut, lihat panduan penyumbang kami.