FXC task
Note
This task is only available when using the C++ build system.
Use HLSL shader compilers in the build process.
Parameters
The following table describes the parameters of the FXC task.
Parameter | Description |
---|---|
AdditionalIncludeDirectories | Optional string[] parameter. Specifies one or more directories to add to the include path; separate with semi-colons if more than one. Use /I[path] . |
AdditionalOptions | Optional string parameter. |
AllResourcesBound | Optional bool parameter. Compiler will assume that all resources that a shader may reference are bound and are in good state for the duration of shader execution. Available for Shader Model 5.1 and above. Use /all_resources_bound . |
AssemblerOutput | Optional string parameter. Specifies the contents of assembly language output file. Use /Fc, /Fx .NoListing AssemblyCode, use Fc .AssemblyCodeAndHex, use Fx . |
AssemblerOutputFile | Optional string parameter. Specifies file name for assembly code listing file. |
CompileD2DCustomEffect | Optional bool parameter. Compile a Direct2D custom effect that contains pixel shaders. Do not use for a vertex or compute custom effect. |
ConsumeExportFile | Optional string parameter. |
DisableOptimizations | Optional bool parameter. Disable optimizations. /Od implies /Gfp though output may not be identical to /Od /Gfp . |
EnableDebuggingInformation | Optional bool parameter. Enable debugging information. |
EnableUnboundedDescriptorTables | Optional bool parameter. Inform the compiler that a shader may contain a declaration of a resource array with unbounded range. Available for Shader Model 5.1 and above. Use /enable_unbounded_descriptor_tables . |
EntryPointName | Optional string parameter. Specifies the name of the entry point for the shader. Use /E[name] . |
GenerateExportFile | Optional string parameter. |
GenerateExportShaderProfile | Optional string parameter. |
HeaderFileOutput | Optional string parameter. Specifies a name for header file containing object code. Use /Fh [name] . |
ObjectFileOutput | Optional string parameter. Specifies a name for object file. Use /Fo [name] . |
PreprocessorDefinitions | Optional string[] parameter. Defines preprocessing symbols for your source file. |
SetRootSignature | Optional string parameter. Attach root signature to shader bytecode. Available for Shader Model 5.0 and above. Use /setrootsignature . |
ShaderModel | Optional string parameter. Specifies the shader model. Some shader types can only be used with recent shader models. Use /T [type]_[model] . |
ShaderType | Optional string parameter. Specifies the type of shader. Use /T [type]_[model] .Effect, use fx .Vertex, use vs .Pixel, use ps .Geometry, use gs .Hull, use hs .Domain, use ds .Compute, use cs .Library, use lib .RootSignature, generate Root Signature Object. |
Source | Required ITaskItem parameter. |
SuppressStartupBanner | Optional bool parameter. Suppresses the display of the startup banner and information message. Use /nologo . |
TrackerLogDirectory | Optional string parameter. |
TreatWarningAsError | Optional bool parameter. Treats all compiler warnings as errors. For a new project, it may be best to use /WX in all compilations; resolving all warnings will ensure the fewest possible hard-to-find code defects. |
VariableName | Optional string parameter. Specifies a name for the variable name in the header file. Use /Vn [name] . |