ASP.NET Core SignalR .NET Client
The ASP.NET Core SignalR .NET client library lets you communicate with SignalR hubs from .NET apps.
View or download sample code (how to download)
The code sample in this article is a WPF app that uses the ASP.NET Core SignalR .NET client.
Install the SignalR .NET client package
The Microsoft.AspNetCore.SignalR.Client package is required for .NET clients to connect to SignalR hubs.
To install the client library, run the following command in the Package Manager Console window:
Install-Package Microsoft.AspNetCore.SignalR.Client
Connect to a hub
To establish a connection, create a HubConnectionBuilder
and call Build
. The hub URL, protocol, transport type, log level, headers, and other options can be configured while building a connection. Configure any required options by inserting any of the HubConnectionBuilder
methods into Build
. Start the connection with StartAsync
.
using System;
using System.Threading.Tasks;
using System.Windows;
using Microsoft.AspNetCore.SignalR.Client;
namespace SignalRChatClient
{
public partial class MainWindow : Window
{
HubConnection connection;
public MainWindow()
{
InitializeComponent();
connection = new HubConnectionBuilder()
.WithUrl("http://localhost:53353/ChatHub")
.Build();
connection.Closed += async (error) =>
{
await Task.Delay(new Random().Next(0,5) * 1000);
await connection.StartAsync();
};
}
private async void connectButton_Click(object sender, RoutedEventArgs e)
{
connection.On<string, string>("ReceiveMessage", (user, message) =>
{
this.Dispatcher.Invoke(() =>
{
var newMessage = $"{user}: {message}";
messagesList.Items.Add(newMessage);
});
});
try
{
await connection.StartAsync();
messagesList.Items.Add("Connection started");
connectButton.IsEnabled = false;
sendButton.IsEnabled = true;
}
catch (Exception ex)
{
messagesList.Items.Add(ex.Message);
}
}
private async void sendButton_Click(object sender, RoutedEventArgs e)
{
try
{
await connection.InvokeAsync("SendMessage",
userTextBox.Text, messageTextBox.Text);
}
catch (Exception ex)
{
messagesList.Items.Add(ex.Message);
}
}
}
}
Handle lost connection
Automatically reconnect
The HubConnection can be configured to automatically reconnect using the WithAutomaticReconnect
method on the HubConnectionBuilder. It won't automatically reconnect by default.
HubConnection connection= new HubConnectionBuilder()
.WithUrl(new Uri("http://127.0.0.1:5000/chathub"))
.WithAutomaticReconnect()
.Build();
Without any parameters, WithAutomaticReconnect()
configures the client to wait 0, 2, 10, and 30 seconds respectively before trying each reconnect attempt, stopping after four failed attempts.
Before starting any reconnect attempts, the HubConnection
will transition to the HubConnectionState.Reconnecting
state and fire the Reconnecting
event. This provides an opportunity to warn users that the connection has been lost and to disable UI elements. Non-interactive apps can start queuing or dropping messages.
connection.Reconnecting += error =>
{
Debug.Assert(connection.State == HubConnectionState.Reconnecting);
// Notify users the connection was lost and the client is reconnecting.
// Start queuing or dropping messages.
return Task.CompletedTask;
};
If the client successfully reconnects within its first four attempts, the HubConnection
will transition back to the Connected
state and fire the Reconnected
event. This provides an opportunity to inform users the connection has been reestablished and dequeue any queued messages.
Since the connection looks entirely new to the server, a new ConnectionId
will be provided to the Reconnected
event handlers.
Warning
The Reconnected
event handler's connectionId
parameter will be null if the HubConnection
was configured to skip negotiation.
connection.Reconnected += connectionId =>
{
Debug.Assert(connection.State == HubConnectionState.Connected);
// Notify users the connection was reestablished.
// Start dequeuing messages queued while reconnecting if any.
return Task.CompletedTask;
};
WithAutomaticReconnect()
won't configure the HubConnection
to retry initial start failures, so start failures need to be handled manually:
public static async Task<bool> ConnectWithRetryAsync(HubConnection connection, CancellationToken token)
{
// Keep trying to until we can start or the token is canceled.
while (true)
{
try
{
await connection.StartAsync(token);
Debug.Assert(connection.State == HubConnectionState.Connected);
return true;
}
catch when (token.IsCancellationRequested)
{
return false;
}
catch
{
// Failed to connect, trying again in 5000 ms.
Debug.Assert(connection.State == HubConnectionState.Disconnected);
await Task.Delay(5000);
}
}
}
If the client doesn't successfully reconnect within its first four attempts, the HubConnection
will transition to the Disconnected
state and fire the Closed event. This provides an opportunity to attempt to restart the connection manually or inform users the connection has been permanently lost.
connection.Closed += error =>
{
Debug.Assert(connection.State == HubConnectionState.Disconnected);
// Notify users the connection has been closed or manually try to restart the connection.
return Task.CompletedTask;
};
In order to configure a custom number of reconnect attempts before disconnecting or change the reconnect timing, WithAutomaticReconnect
accepts an array of numbers representing the delay in milliseconds to wait before starting each reconnect attempt.
HubConnection connection = new HubConnectionBuilder()
.WithUrl(new Uri("http://127.0.0.1:5000/chathub"))
.WithAutomaticReconnect(new[] { TimeSpan.Zero, TimeSpan.Zero, TimeSpan.FromSeconds(10) })
.Build();
// .WithAutomaticReconnect(new[] { TimeSpan.Zero, TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30) }) yields the default behavior.
The preceding example configures the HubConnection
to start attempting reconnects immediately after the connection is lost. This is also true for the default configuration.
If the first reconnect attempt fails, the second reconnect attempt will also start immediately instead of waiting 2 seconds like it would in the default configuration.
If the second reconnect attempt fails, the third reconnect attempt will start in 10 seconds which is again like the default configuration.
The custom behavior then diverges again from the default behavior by stopping after the third reconnect attempt failure. In the default configuration there would be one more reconnect attempt in another 30 seconds.
If you want even more control over the timing and number of automatic reconnect attempts, WithAutomaticReconnect
accepts an object implementing the IRetryPolicy
interface, which has a single method named NextRetryDelay
.
NextRetryDelay
takes a single argument with the type RetryContext
. The RetryContext
has three properties: PreviousRetryCount
, ElapsedTime
and RetryReason
, which are a long
, a TimeSpan
and an Exception
respectively. Before the first reconnect attempt, both PreviousRetryCount
and ElapsedTime
will be zero, and the RetryReason
will be the Exception that caused the connection to be lost. After each failed retry attempt, PreviousRetryCount
will be incremented by one, ElapsedTime
will be updated to reflect the amount of time spent reconnecting so far, and the RetryReason
will be the Exception that caused the last reconnect attempt to fail.
NextRetryDelay
must return either a TimeSpan representing the time to wait before the next reconnect attempt or null
if the HubConnection
should stop reconnecting.
public class RandomRetryPolicy : IRetryPolicy
{
private readonly Random _random = new Random();
public TimeSpan? NextRetryDelay(RetryContext retryContext)
{
// If we've been reconnecting for less than 60 seconds so far,
// wait between 0 and 10 seconds before the next reconnect attempt.
if (retryContext.ElapsedTime < TimeSpan.FromSeconds(60))
{
return TimeSpan.FromSeconds(_random.NextDouble() * 10);
}
else
{
// If we've been reconnecting for more than 60 seconds so far, stop reconnecting.
return null;
}
}
}
HubConnection connection = new HubConnectionBuilder()
.WithUrl(new Uri("http://127.0.0.1:5000/chathub"))
.WithAutomaticReconnect(new RandomRetryPolicy())
.Build();
Alternatively, you can write code that will reconnect your client manually as demonstrated in Manually reconnect.
Manually reconnect
Warning
Prior to 3.0, the .NET client for SignalR doesn't automatically reconnect. You must write code that will reconnect your client manually.
Use the Closed event to respond to a lost connection. For example, you might want to automate reconnection.
The Closed
event requires a delegate that returns a Task
, which allows async code to run without using async void
. To satisfy the delegate signature in a Closed
event handler that runs synchronously, return Task.CompletedTask
:
connection.Closed += (error) => {
// Do your close logic.
return Task.CompletedTask;
};
The main reason for the async support is so you can restart the connection. Starting a connection is an async action.
In a Closed
handler that restarts the connection, consider waiting for some random delay to prevent overloading the server, as shown in the following example:
connection.Closed += async (error) =>
{
await Task.Delay(new Random().Next(0,5) * 1000);
await connection.StartAsync();
};
Call hub methods from client
InvokeAsync
calls methods on the hub. Pass the hub method name and any arguments defined in the hub method to InvokeAsync
. SignalR is asynchronous, so use async
and await
when making the calls.
await connection.InvokeAsync("SendMessage",
userTextBox.Text, messageTextBox.Text);
The InvokeAsync
method returns a Task
which completes when the server method returns. The return value, if any, is provided as the result of the Task
. Any exceptions thrown by the method on the server produce a faulted Task
. Use await
syntax to wait for the server method to complete and try...catch
syntax to handle errors.
The SendAsync
method returns a Task
which completes when the message has been sent to the server. No return value is provided since this Task
doesn't wait until the server method completes. Any exceptions thrown on the client while sending the message produce a faulted Task
. Use await
and try...catch
syntax to handle send errors.
Note
Calling hub methods from a client is only supported when using the Azure SignalR Service in Default mode. For more information, see Frequently Asked Questions.
Call client methods from hub
Define methods the hub calls using connection.On
after building, but before starting the connection.
connection.On<string, string>("ReceiveMessage", (user, message) =>
{
this.Dispatcher.Invoke(() =>
{
var newMessage = $"{user}: {message}";
messagesList.Items.Add(newMessage);
});
});
The preceding code in connection.On
runs when server-side code calls it using the SendAsync
method.
public async Task SendMessage(string user, string message)
{
await Clients.All.SendAsync("ReceiveMessage", user, message);
}
Note
While the hub side of the connection supports strongly-typed messaging, the client must register using the generic method HubConnection.On with the method name. For an example, see Host ASP.NET Core SignalR in background services.
Error handling and logging
Handle errors with a try-catch statement. Inspect the Exception
object to determine the proper action to take after an error occurs.
try
{
await connection.InvokeAsync("SendMessage",
userTextBox.Text, messageTextBox.Text);
}
catch (Exception ex)
{
messagesList.Items.Add(ex.Message);
}