ImageList Constructors
Definition
Important
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Initializes a new instance of the ImageList class.
Overloads
ImageList() |
Initializes a new instance of the ImageList class with default values for ColorDepth, ImageSize, and TransparentColor. |
ImageList(IContainer) |
Initializes a new instance of the ImageList class, associating it with a container. |
ImageList()
- Source:
- ImageList.cs
- Source:
- ImageList.cs
- Source:
- ImageList.cs
Initializes a new instance of the ImageList class with default values for ColorDepth, ImageSize, and TransparentColor.
public:
ImageList();
public ImageList ();
Public Sub New ()
Examples
The following code example demonstrates constructing an ImageList, adding images to the Images property, setting the ImageSize property, and using the Draw method. To run this example, place it in a form containing a button named Button1
. The example assumes the existence of FeatherTexture.bmp
and Gone Fishing.bmp
at c:\Windows\. Change the example accordingly if the bitmaps do not exist on your system, or exist at another location.
internal:
System::Windows::Forms::ImageList^ ImageList1;
private:
// Create an ImageList Object, populate it, and display
// the images it contains.
void Button1_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Construct the ImageList.
ImageList1 = gcnew ImageList;
// Set the ImageSize property to a larger size
// (the default is 16 x 16).
ImageList1->ImageSize = System::Drawing::Size( 112, 112 );
// Add two images to the list.
ImageList1->Images->Add( Image::FromFile( "c:\\windows\\FeatherTexture.bmp" ) );
ImageList1->Images->Add( Image::FromFile( "C:\\windows\\Gone Fishing.bmp" ) );
// Get a Graphics object from the form's handle.
Graphics^ theGraphics = Graphics::FromHwnd( this->Handle );
// Loop through the images in the list, drawing each image.
for ( int count = 0; count < ImageList1->Images->Count; count++ )
{
ImageList1->Draw( theGraphics, Point(85,85), count );
// Call Application.DoEvents to force a repaint of the form.
Application::DoEvents();
// Call the Sleep method to allow the user to see the image.
System::Threading::Thread::Sleep( 1000 );
}
}
internal System.Windows.Forms.ImageList ImageList1;
// Create an ImageList Object, populate it, and display
// the images it contains.
private void Button1_Click(System.Object sender,
System.EventArgs e)
{
// Construct the ImageList.
ImageList1 = new ImageList();
// Set the ImageSize property to a larger size
// (the default is 16 x 16).
ImageList1.ImageSize = new Size(112, 112);
// Add two images to the list.
ImageList1.Images.Add(
Image.FromFile("c:\\windows\\FeatherTexture.bmp"));
ImageList1.Images.Add(
Image.FromFile("C:\\windows\\Gone Fishing.bmp"));
// Get a Graphics object from the form's handle.
Graphics theGraphics = Graphics.FromHwnd(this.Handle);
// Loop through the images in the list, drawing each image.
for(int count = 0; count < ImageList1.Images.Count; count++)
{
ImageList1.Draw(theGraphics, new Point(85, 85), count);
// Call Application.DoEvents to force a repaint of the form.
Application.DoEvents();
// Call the Sleep method to allow the user to see the image.
System.Threading.Thread.Sleep(1000);
}
}
Friend WithEvents ImageList1 As System.Windows.Forms.ImageList
' Create an ImageList Object, populate it, and display
' the images it contains.
Private Sub Button1_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles Button1.Click
' Construct the ImageList.
ImageList1 = New ImageList
' Set the ImageSize property to a larger size
' (the default is 16 x 16).
ImageList1.ImageSize = New Size(112, 112)
' Add two images to the list.
ImageList1.Images.Add(Image.FromFile _
("c:\windows\FeatherTexture.bmp"))
ImageList1.Images.Add _
(Image.FromFile("C:\windows\Gone Fishing.bmp"))
Dim count As System.Int32
' Get a Graphics object from the form's handle.
Dim theGraphics As Graphics = Graphics.FromHwnd(Me.Handle)
' Loop through the images in the list, drawing each image.
For count = 0 To ImageList1.Images.Count - 1
ImageList1.Draw(theGraphics, New Point(85, 85), count)
' Call Application.DoEvents to force a repaint of the form.
Application.DoEvents()
' Call the Sleep method to allow the user to see the image.
System.Threading.Thread.Sleep(1000)
Next
End Sub
Remarks
The following table shows initial property values for an instance of ImageList.
Item | Description |
---|---|
ColorDepth | In .NET Framework and .NET (Core) versions through .NET 7, the default is Depth8Bit. In .NET 8 and later versions, the default is Depth32Bit. |
ImageSize | The default is a Size object with a height and width of 16 by 16. |
TransparentColor | The default value is Transparent. |
Applies to
ImageList(IContainer)
- Source:
- ImageList.cs
- Source:
- ImageList.cs
- Source:
- ImageList.cs
Initializes a new instance of the ImageList class, associating it with a container.
public:
ImageList(System::ComponentModel::IContainer ^ container);
public ImageList (System.ComponentModel.IContainer container);
new System.Windows.Forms.ImageList : System.ComponentModel.IContainer -> System.Windows.Forms.ImageList
Public Sub New (container As IContainer)
Parameters
- container
- IContainer
An object implementing IContainer to associate with this instance of ImageList.
Remarks
The ImageList constructor enables you to associate a ImageList with any Container object. By associating the ImageList like this, you hand over control of the lifetime of the ImageList to the Container. This can be useful if you use a number of components in your application and want to dispose of all of them simultaneously. For example, if you associate a ToolTip, an ImageList, and a Timer with a Container, calling Dispose on the Container will force disposal of all of these components as well.