Keyboard
Your mixed reality application can invoke the system keyboard at any time, which behaves according to the target platform's capabilities. For example, the keyboard on HoloLens 2 supports direct hand interactions, while HoloLens (1st gen) keyboards support gaze and air-taps.
System keyboard in MRTK (Mixed Reality Toolkit) for Unity
Next Development Checkpoint
If you're following the Unity development journey we've laid out, your next task is to deploy your application to a device or emulator.
See also
Tilbakemeldinger
https://aka.ms/ContentUserFeedback.
Kommer snart: Gjennom 2024 faser vi ut GitHub Issues som tilbakemeldingsmekanisme for innhold, og erstatter det med et nytt system for tilbakemeldinger. Hvis du vil ha mer informasjon, kan du se:Send inn og vis tilbakemelding for