MessageQueue.Create Method
Definition
Important
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Creates a new queue at the specified path on a Message Queuing server.
Overloads
Create(String) |
Creates a non-transactional Message Queuing queue at the specified path. |
Create(String, Boolean) |
Creates a transactional or non-transactional Message Queuing queue at the specified path. |
Create(String)
Creates a non-transactional Message Queuing queue at the specified path.
public:
static System::Messaging::MessageQueue ^ Create(System::String ^ path);
public static System.Messaging.MessageQueue Create (string path);
static member Create : string -> System.Messaging.MessageQueue
Public Shared Function Create (path As String) As MessageQueue
Parameters
- path
- String
The path of the queue to create.
Returns
A MessageQueue that represents the new queue.
Exceptions
The path
parameter is null
or is an empty string ("").
A queue already exists at the specified path.
-or-
An error occurred when accessing a Message Queuing method.
Examples
The following code example creates public and private queues. It sends a message to selected queues.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
// This example creates new public and private queues.
ref class MyNewQueue
{
public:
void CreatePublicQueues()
{
// Create and connect to a public Message Queuing queue.
if ( !MessageQueue::Exists( ".\\newPublicQueue" ) )
{
// Create the queue if it does not exist.
MessageQueue^ myNewPublicQueue = MessageQueue::Create( ".\\newPublicQueue" );
// Send a message to the queue.
myNewPublicQueue->Send( "My message data." );
}
// Create (but do not connect to) a second public queue.
if ( !MessageQueue::Exists( ".\\newPublicResponseQueue" ) )
{
MessageQueue::Create( ".\\newPublicResponseQueue" );
}
return;
}
// Creates private queues and sends a message.
void CreatePrivateQueues()
{
// Create and connect to a private Message Queuing queue.
if ( !MessageQueue::Exists( ".\\Private$\\newPrivQueue" ) )
{
// Create the queue if it does not exist.
MessageQueue^ myNewPrivateQueue = MessageQueue::Create( ".\\Private$\\newPrivQueue" );
// Send a message to the queue.
myNewPrivateQueue->Send( "My message data." );
}
// Create (but do not connect to) a second private queue.
if ( !MessageQueue::Exists( ".\\Private$\\newResponseQueue" ) )
{
MessageQueue::Create( ".\\Private$\\newResponseQueue" );
}
return;
}
};
// Provides an entry point into the application.
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Create public and private queues.
myNewQueue->CreatePublicQueues();
myNewQueue->CreatePrivateQueues();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example creates new public and private
// queues.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create public and private queues.
myNewQueue.CreatePublicQueues();
myNewQueue.CreatePrivateQueues();
return;
}
//**************************************************
// Creates public queues and sends a message.
//**************************************************
public void CreatePublicQueues()
{
// Create and connect to a public Message Queuing queue.
if (!MessageQueue.Exists(".\\newPublicQueue"))
{
// Create the queue if it does not exist.
MessageQueue myNewPublicQueue =
MessageQueue.Create(".\\newPublicQueue");
// Send a message to the queue.
myNewPublicQueue.Send("My message data.");
}
// Create (but do not connect to) a second public queue.
if (!MessageQueue.Exists(".\\newPublicResponseQueue"))
{
MessageQueue.Create(".\\newPublicResponseQueue");
}
return;
}
//**************************************************
// Creates private queues and sends a message.
//**************************************************
public void CreatePrivateQueues()
{
// Create and connect to a private Message Queuing queue.
if (!MessageQueue.Exists(".\\Private$\\newPrivQueue"))
{
// Create the queue if it does not exist.
MessageQueue myNewPrivateQueue =
MessageQueue.Create(".\\Private$\\newPrivQueue");
// Send a message to the queue.
myNewPrivateQueue.Send("My message data.");
}
// Create (but do not connect to) a second private queue.
if (!MessageQueue.Exists(".\\Private$\\newResponseQueue"))
{
MessageQueue.Create(".\\Private$\\newResponseQueue");
}
return;
}
}
}
Imports System.Messaging
' Provides a container class for the example.
Public Class MyNewQueue
' Provides an entry point into the application.
'
' This example creates new public and private
' queues.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Create public and private queues.
myNewQueue.CreatePublicQueues()
myNewQueue.CreatePrivateQueues()
Return
End Sub
' Creates public queues and sends a message.
Public Sub CreatePublicQueues()
' Create and connect to a public Message Queuing queue.
If Not MessageQueue.Exists(".\newPublicQueue") Then
' Create the queue if it does not exist.
Dim myNewPublicQueue As MessageQueue = _
MessageQueue.Create(".\newPublicQueue")
' Send a message to the queue.
myNewPublicQueue.Send("My message data.")
End If
' Create (but do not connect to) a second public queue.
If Not MessageQueue.Exists(".\newPublicResponseQueue") _
Then
MessageQueue.Create(".\newPublicResponseQueue")
End If
Return
End Sub
' Creates private queues and sends a message.
Public Sub CreatePrivateQueues()
' Create and connect to a private Message Queuing queue.
If Not MessageQueue.Exists(".\Private$\newPrivateQueue") _
Then
' Create the queue if it does not exist.
Dim myNewPrivateQueue As MessageQueue = _
MessageQueue.Create(".\Private$\newPrivateQueue")
' Send a message to the queue.
myNewPrivateQueue.Send("My message data.")
End If
' Create (but do not connect to) a second private queue.
If Not MessageQueue.Exists(".\Private$\newResponseQueue") _
Then
MessageQueue.Create(".\Private$\newResponseQueue")
End If
Return
End Sub
End Class
Remarks
Use this overload to create a non-transactional Message Queuing queue.
To create a new instance of the MessageQueue class in your application and bind it to an existing queue, use the MessageQueue constructor. To create a new queue in Message Queuing, call Create(String).
The syntax for the path
parameter depends on the type of queue it references, as shown in the following table.
Queue type | Syntax |
---|---|
Public queue | MachineName \QueueName |
Private queue | MachineName \Private$ \QueueName |
Use "." for the local computer. For more syntax, see the Path property.
The following table shows whether this method is available in various Workgroup modes.
Workgroup mode | Available |
---|---|
Local computer | Yes |
Local computer and direct format name | Yes |
Remote computer | No |
Remote computer and direct format name | No |
See also
Applies to
Create(String, Boolean)
Creates a transactional or non-transactional Message Queuing queue at the specified path.
public:
static System::Messaging::MessageQueue ^ Create(System::String ^ path, bool transactional);
public static System.Messaging.MessageQueue Create (string path, bool transactional);
static member Create : string * bool -> System.Messaging.MessageQueue
Public Shared Function Create (path As String, transactional As Boolean) As MessageQueue
Parameters
- path
- String
The path of the queue to create.
- transactional
- Boolean
true
to create a transactional queue; false
to create a non-transactional queue.
Returns
A MessageQueue that represents the new queue.
Exceptions
The path
parameter is null
or is an empty string ("").
A queue already exists at the specified path.
-or-
An error occurred when accessing a Message Queuing method.
Examples
The following code example creates public and private transactional queues. It sends a message to selected queues.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
ref class MyNewQueue
{
public:
// Creates public transactional queues and sends a
// message.
void CreatePublicTransactionalQueues()
{
// Create and connect to a public message Queuing queue.
if ( !MessageQueue::Exists( ".\\newPublicTransQueue1" ) )
{
// Create the queue if it does not exist.
MessageQueue::Create( ".\\newPublicTransQueue1", true );
}
// Connect to the queue.
MessageQueue^ myNewPublicQueue = gcnew MessageQueue( ".\\newPublicTransQueue1" );
// Create a transaction.
MessageQueueTransaction^ myTransaction = gcnew MessageQueueTransaction;
// Begin the transaction.
myTransaction->Begin();
// Send the message.
myNewPublicQueue->Send( "My Message Data.", myTransaction );
// Commit the transaction.
myTransaction->Commit();
if ( !MessageQueue::Exists( ".\\newPublicTransQueue2" ) )
{
// Create (but do not connect to) second public queue
MessageQueue::Create( ".\\newPublicTransQueue2", true );
}
return;
}
// Creates private queues and sends a message.
void CreatePrivateTransactionalQueues()
{
// Create and connect to a private Message Queuing queue.
if ( !MessageQueue::Exists( ".\\Private$\\newPrivTransQ1" ) )
{
// Create the queue if it does not exist.
MessageQueue^ myNewPrivateQueue = MessageQueue::Create( ".\\Private$\\newPrivTransQ1", true );
}
// Connect to the queue.
MessageQueue^ myNewPrivateQueue = gcnew MessageQueue( ".\\Private$\\newPrivTransQ1" );
// Create a transaction.
MessageQueueTransaction^ myTransaction = gcnew MessageQueueTransaction;
// Begin the transaction.
myTransaction->Begin();
// Send the message.
myNewPrivateQueue->Send( "My Message Data.", myTransaction );
// Commit the transaction.
myTransaction->Commit();
// Create (but do not connect to) a second private queue.
if ( !MessageQueue::Exists( ".\\Private$\\newPrivTransQ2" ) )
{
MessageQueue::Create( ".\\Private$\\newPrivTransQ2", true );
}
return;
}
};
// Provides an entry point into the application.
// This example creates new transactional queues.
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Create transactional queues.
myNewQueue->CreatePublicTransactionalQueues();
myNewQueue->CreatePrivateTransactionalQueues();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example creates new transactional queues.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create transactional queues.
myNewQueue.CreatePublicTransactionalQueues();
myNewQueue.CreatePrivateTransactionalQueues();
return;
}
//**************************************************
// Creates public transactional queues and sends a
// message.
//**************************************************
public void CreatePublicTransactionalQueues()
{
// Create and connect to a public Message Queuing queue.
if (!MessageQueue.Exists(".\\newPublicTransQueue1"))
{
// Create the queue if it does not exist.
MessageQueue.Create(".\\newPublicTransQueue1", true);
}
// Connect to the queue.
MessageQueue myNewPublicQueue =
new MessageQueue(".\\newPublicTransQueue1");
// Send a message to the queue.
// Create a transaction.
MessageQueueTransaction myTransaction = new
MessageQueueTransaction();
// Begin the transaction.
myTransaction.Begin();
// Send the message.
myNewPublicQueue.Send("My Message Data.", myTransaction);
// Commit the transaction.
myTransaction.Commit();
if (!MessageQueue.Exists(".\\newPublicTransQueue2"))
{
// Create (but do not connect to) second public queue.
MessageQueue.Create(".\\newPublicTransQueue2", true);
}
return;
}
//**************************************************
// Creates private queues and sends a message.
//**************************************************
public void CreatePrivateTransactionalQueues()
{
// Create and connect to a private Message Queuing queue.
if (!MessageQueue.Exists(".\\Private$\\newPrivTransQ1"))
{
// Create the queue if it does not exist.
MessageQueue.Create(".\\Private$\\newPrivTransQ1", true);
}
// Connect to the queue.
MessageQueue myNewPrivateQueue =
new MessageQueue(".\\Private$\\newPrivTransQ1");
// Send a message to the queue.
// Create a transaction.
MessageQueueTransaction myTransaction = new
MessageQueueTransaction();
// Begin the transaction.
myTransaction.Begin();
// Send the message.
myNewPrivateQueue.Send("My Message Data.", myTransaction);
// Commit the transaction.
myTransaction.Commit();
// Create (but do not connect to) a second private queue.
if (!MessageQueue.Exists(".\\Private$\\newPrivTransQ2"))
{
MessageQueue.Create(".\\Private$\\newPrivTransQ2",
true);
}
return;
}
}
}
Imports System.Messaging
Public Class MyNewQueue
' Provides an entry point into the application.
'
' This example creates new transactional queues.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue
' Create transactional queues.
myNewQueue.CreatePublicTransactionalQueues()
myNewQueue.CreatePrivateTransactionalQueues()
Return
End Sub
' Creates public transactional queues and sends a
' message.
Public Sub CreatePublicTransactionalQueues()
' Create and connect to a public Message Queuing queue.
If Not MessageQueue.Exists(".\newPublicTransQueue1") Then
' Create the queue if it does not exist.
MessageQueue.Create(".\newPublicTransQueue1", True)
End If
' Connect to the queue.
Dim myNewPublicQueue As New MessageQueue(".\newPublicTransQueue1")
' Create a transaction.
Dim myTransaction As New MessageQueueTransaction
' Begin the transaction.
myTransaction.Begin()
' Send the message.
myNewPublicQueue.Send("My Message Data.", myTransaction)
' Commit the transaction.
myTransaction.Commit()
If Not MessageQueue.Exists(".\newPublicTransQueue2") Then
' Create (but do not connect to) a second queue.
MessageQueue.Create(".\newPublicTransQueue2", True)
End If
Return
End Sub
' Creates private queues and sends a message.
Public Sub CreatePrivateTransactionalQueues()
' Create and connect to a private Message Queuing queue.
If Not MessageQueue.Exists(".\Private$\newPrivTransQ1") _
Then
' Create the queue if it does not exist.
MessageQueue.Create(".\Private$\newPrivTransQ1", True)
End If
' Connect to the queue.
Dim myNewPrivateQueue As New MessageQueue(".\Private$\newPrivTransQ1")
' Create a transaction.
Dim myTransaction As New MessageQueueTransaction
' Begin the transaction.
myTransaction.Begin()
' Send the message.
myNewPrivateQueue.Send("My Message Data.", myTransaction)
' Commit the transaction.
myTransaction.Commit()
' Create (but do not connect to) a second private queue.
If Not MessageQueue.Exists(".\Private$\newPrivTransQ2") _
Then
MessageQueue.Create(".\Private$\newPrivTransQ2", True)
End If
Return
End Sub
End Class
Remarks
You can use this overload to create a transactional queue in Message Queuing. You can create a non-transactional queue, by setting the transactional
parameter to false
or by calling the other overload of Create(String).
To create a new instance of the MessageQueue class in your application and bind it to an existing queue, use the MessageQueue constructor. To create a new queue in Message Queuing, call Create(String).
The syntax for the path
parameter depends on the type of queue it references, as shown in the following table.
Queue type | Syntax |
---|---|
Public queue | MachineName \QueueName |
Private queue | MachineName \Private$ \QueueName |
Use "." for the local computer. For more syntax, see the Path property.
The following table shows whether this method is available in various Workgroup modes.
Workgroup mode | Available |
---|---|
Local computer | Yes |
Local computer and direct format name | Yes |
Remote computer | No |
Remote computer and direct format name | No |