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InertiaTranslationBehavior2D Class

Definition

Describes desired translation behavior of an inertia processor.

public ref class InertiaTranslationBehavior2D sealed : System::Windows::Input::Manipulations::InertiaParameters2D
public sealed class InertiaTranslationBehavior2D : System.Windows.Input.Manipulations.InertiaParameters2D
type InertiaTranslationBehavior2D = class
    inherit InertiaParameters2D
Public NotInheritable Class InertiaTranslationBehavior2D
Inherits InertiaParameters2D
Inheritance
InertiaTranslationBehavior2D

Constructors

InertiaTranslationBehavior2D()

Initializes a new instance of the InertiaTranslationBehavior2D class.

Properties

DesiredDeceleration

Gets or sets the desired deceleration, in coordinate units per millisecond squared.

DesiredDisplacement

Gets or sets the absolute distance that the object needs to travel along the velocity vector, in coordinate units.

InitialVelocityX

Gets or sets the initial velocity along the x-axis, in coordinate units per millisecond.

InitialVelocityY

Gets or sets the initial velocity along the y-axis, in coordinate units per millisecond.

Methods

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to