LinearRotation3DKeyFrame Constructors
Definition
Important
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Initializes a new instance of the LinearRotation3DKeyFrame class.
Overloads
LinearRotation3DKeyFrame() |
Initializes a new instance of the LinearRotation3DKeyFrame class. |
LinearRotation3DKeyFrame(Rotation3D) |
Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value. |
LinearRotation3DKeyFrame(Rotation3D, KeyTime) |
Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value and key time. |
LinearRotation3DKeyFrame()
Initializes a new instance of the LinearRotation3DKeyFrame class.
public:
LinearRotation3DKeyFrame();
public LinearRotation3DKeyFrame ();
Public Sub New ()
Applies to
LinearRotation3DKeyFrame(Rotation3D)
Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value.
public:
LinearRotation3DKeyFrame(System::Windows::Media::Media3D::Rotation3D ^ value);
public LinearRotation3DKeyFrame (System.Windows.Media.Media3D.Rotation3D value);
new System.Windows.Media.Animation.LinearRotation3DKeyFrame : System.Windows.Media.Media3D.Rotation3D -> System.Windows.Media.Animation.LinearRotation3DKeyFrame
Public Sub New (value As Rotation3D)
Parameters
- value
- Rotation3D
The ending value (also known as "target value") for the key frame.
Applies to
LinearRotation3DKeyFrame(Rotation3D, KeyTime)
Initializes a new instance of the LinearRotation3DKeyFrame class with the specified ending value and key time.
public:
LinearRotation3DKeyFrame(System::Windows::Media::Media3D::Rotation3D ^ value, System::Windows::Media::Animation::KeyTime keyTime);
public LinearRotation3DKeyFrame (System.Windows.Media.Media3D.Rotation3D value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.LinearRotation3DKeyFrame : System.Windows.Media.Media3D.Rotation3D * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.LinearRotation3DKeyFrame
Public Sub New (value As Rotation3D, keyTime As KeyTime)
Parameters
- value
- Rotation3D
The ending value (also known as "target value") for the key frame.
- keyTime
- KeyTime
The key time for the key frame. The key time determines when the target value is reached, which is also when the key frame ends.