Dispatcher.PushFrame(DispatcherFrame) Method
Definition
Important
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Enters an execute loop.
public:
static void PushFrame(System::Windows::Threading::DispatcherFrame ^ frame);
[System.Security.SecurityCritical]
public static void PushFrame (System.Windows.Threading.DispatcherFrame frame);
public static void PushFrame (System.Windows.Threading.DispatcherFrame frame);
[<System.Security.SecurityCritical>]
static member PushFrame : System.Windows.Threading.DispatcherFrame -> unit
static member PushFrame : System.Windows.Threading.DispatcherFrame -> unit
Public Shared Sub PushFrame (frame As DispatcherFrame)
Parameters
- frame
- DispatcherFrame
The frame for the dispatcher to process.
- Attributes
Exceptions
frame
is null
.
HasShutdownFinished is true
-or-
frame
is running on a different Dispatcher.
-or-
Dispatcher processing has been disabled.
Examples
The following example shows how to use a DispatcherFrame to achieve similar results as the Windows Forms DoEvents method.
public void DoEvents()
{
DispatcherFrame frame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background,
new DispatcherOperationCallback(ExitFrame), frame);
Dispatcher.PushFrame(frame);
}
public object ExitFrame(object f)
{
((DispatcherFrame)f).Continue = false;
return null;
}
<SecurityPermissionAttribute(SecurityAction.Demand, Flags := SecurityPermissionFlag.UnmanagedCode)>
Public Sub DoEvents()
Dim frame As New DispatcherFrame()
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, New DispatcherOperationCallback(AddressOf ExitFrame), frame)
Dispatcher.PushFrame(frame)
End Sub
Public Function ExitFrame(ByVal f As Object) As Object
CType(f, DispatcherFrame).Continue = False
Return Nothing
End Function
Remarks
A DispatcherFrame represents a loop that processes pending work items.
The Dispatcher processes the work item queue in a loop. The loop is referred to as a frame. The initial loop is typically initiated by the application by calling Run.
PushFrame enters a loop represented by the parameter frame
. At each iteration of the loop, the Dispatcher will check the Continue property on the DispatcherFrame class to determine whether the loop should continue or if it should stop.
DispatcherFrame allows for the Continue property to be set explicitly and it respects the HasShutdownStarted property on the Dispatcher. This means when the Dispatcher starts to shut down, frames that use the default DispatcherFrame implementation will exit, which enables all nested frames to exit.