IObservableVector<T>.VectorChanged Event
Important
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Occurs when the vector changes.
public:
event VectorChangedEventHandler<T> ^ VectorChanged;
// Register
event_token VectorChanged(VectorChangedEventHandler<T> const& handler) const;
// Revoke with event_token
void VectorChanged(event_token const* cookie) const;
// Revoke with event_revoker
IObservableVector`1::VectorChanged_revoker VectorChanged(auto_revoke_t, VectorChangedEventHandler<T> const& handler) const;
event VectorChangedEventHandler<T> VectorChanged;
Event VectorChanged As VectorChangedEventHandler(Of T)
The event handler receives an IVectorChangedEventArgs object that contains data that describes the event.
IObservableVector\<T\> isn't hidden for .NET usage. However, it's more common to use the .NET ObservableCollection<T> type as a base class, or implement a List type or interface (generic or nongeneric) and INotifyCollectionChanged separately. If you do use IObservableVector\<T\> for .NET code, the base interfaces (and their members) project as IList<T> and IEnumerable<T>. VectorChanged is the only API that's shared between the projections.
Product | Versies |
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WinRT | Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |