SceneNodeCollection.Append(SceneNode) Method
Definition
Important
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Adds a new item to the collection.
public:
virtual void Append(SceneNode ^ value) = IVector<SceneNode ^>::Append;
void Append(SceneNode const& value);
public void Append(SceneNode value);
function append(value)
Public Sub Append (value As SceneNode)
Parameters
- value
- SceneNode
The item to add.