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Microsoft Foundry ondersteunt twee verschillende contextpatronen. Beide maken gebruik van door Foundry beheerde resources, maar ze worden op een andere manier gekoppeld aan een agent en lossen verschillende problemen op.
| Pattern | Agent Framework-mechanisme | Gedrag |
|---|---|---|
| Rag voor zoeken op bestanden | Door de provider gehost hulpprogramma voor het zoeken van bestanden | Hiermee wordt gezocht naar bestanden en vectorarchieven die uw toepassing expliciet uploadt en beheert in een Foundry-project. |
| Beheerd semantisch geheugen |
FoundryMemoryProvider contextprovider |
Extraheert feiten en samenvattingen uit gesprekken, slaat ze op bereik op en haalt relevante herinneringen op in latere uitvoeringen. |
Zie voor modeldeductie- en servicebeheerde Foundry-agents Microsoft Foundry-modelprovider en Microsoft Foundry Agent Service.
RAG voor bestandszoekopdrachten gebruiken
Gebruik dit patroon wanneer Foundry eigenaar moet zijn van de levenscyclus van documentopname en vectoropslag voor een gecureerde knowledge base. Bestandszoekopdrachten is een gehost hulpprogramma in plaats van een contextprovider; zie de algemene richtlijnen voor het zoeken naar bestanden voor het gedrag van hulpprogramma's. Gebruik Azure AI Zoeken wanneer de bron van de waarheid van de toepassing een Azure AI Zoeken index is.
Een Foundry Vector Store en agent maken
Een Knowledge Base-bestand uploaden, een vectorarchief maken, bijvoegen FileSearchToolen een versie FoundryAgentmaken.
var endpoint = Environment.GetEnvironmentVariable("FOUNDRY_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("FOUNDRY_PROJECT_ENDPOINT is not set.");
var deploymentName = Environment.GetEnvironmentVariable("FOUNDRY_MODEL") ?? "gpt-5.4-mini";
// Create an AI Project client and get an OpenAI client that works with the foundry service.
// WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production.
// In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid
// latency issues, unintended credential probing, and potential security risks from fallback mechanisms.
AIProjectClient aiProjectClient = new(
new Uri(endpoint),
new DefaultAzureCredential());
OpenAIClient openAIClient = aiProjectClient.GetProjectOpenAIClient();
// Upload the file that contains the data to be used for RAG to the Foundry service.
OpenAIFileClient fileClient = openAIClient.GetOpenAIFileClient();
ClientResult<OpenAIFile> uploadResult = await fileClient.UploadFileAsync(
filePath: "contoso-outdoors-knowledge-base.md",
purpose: FileUploadPurpose.Assistants);
// Create a vector store in the Foundry service using the uploaded file.
VectorStoreClient vectorStoreClient = openAIClient.GetVectorStoreClient();
ClientResult<VectorStore> vectorStoreCreate = await vectorStoreClient.CreateVectorStoreAsync(options: new VectorStoreCreationOptions()
{
Name = "contoso-outdoors-knowledge-base",
FileIds = { uploadResult.Value.Id }
});
// Use the native OpenAI SDK FileSearchTool directly with the vector store ID.
#pragma warning disable OPENAI001
FileSearchTool fileSearchTool = new([vectorStoreCreate.Value.Id]);
#pragma warning restore OPENAI001
ProjectsAgentVersion agentVersion = await aiProjectClient.AgentAdministrationClient.CreateAgentVersionAsync(
"AskContoso",
new ProjectsAgentVersionCreationOptions(
new DeclarativeAgentDefinition(model: deploymentName)
{
Instructions = "You are a helpful support specialist for Contoso Outdoors. Answer questions using the provided context and cite the source document when available.",
Tools = { fileSearchTool }
}));
FoundryAgent agent = aiProjectClient.AsAIAgent(agentVersion);
AgentSession session = await agent.CreateSessionAsync();
Console.WriteLine(">> Asking about returns\n");
Console.WriteLine(await agent.RunAsync("Hi! I need help understanding the return policy.", session));
Console.WriteLine("\n>> Asking about shipping\n");
Console.WriteLine(await agent.RunAsync("How long does standard shipping usually take?", session));
Console.WriteLine("\n>> Asking about product care\n");
Console.WriteLine(await agent.RunAsync("What is the best way to maintain the TrailRunner tent fabric?", session));
// Cleanup
await fileClient.DeleteFileAsync(uploadResult.Value.Id);
await vectorStoreClient.DeleteVectorStoreAsync(vectorStoreCreate.Value.Id);
await aiProjectClient.AgentAdministrationClient.DeleteAgentAsync(agent.Name);
Gebruik permanente vectorarchieven opnieuw voor productie-knowledge bases in plaats van ze te maken voor elke uitvoering van het proces.
Installeer het pakket
pip install agent-framework-foundry --pre
Maak bestanden en een vectorarchief via de OpenAI-client van het Foundry-project en geef vervolgens het resulterende hulpprogramma voor het zoeken van bestanden door aan de agent.
async def create_vector_store(client: FoundryChatClient) -> tuple[str, str]:
"""Create a vector store with sample documents."""
file = await client.client.files.create(
file=("todays_weather.txt", b"The weather today is sunny with a high of 75F."), purpose="assistants"
)
vector_store = await client.client.vector_stores.create(
name="knowledge_base",
expires_after={"anchor": "last_active_at", "days": 1},
)
result = await client.client.vector_stores.files.create_and_poll(vector_store_id=vector_store.id, file_id=file.id)
if result.last_error is not None:
raise Exception(f"Vector store file processing failed with status: {result.last_error.message}")
return file.id, vector_store.id
async def delete_vector_store(client: FoundryChatClient, file_id: str, vector_store_id: str) -> None:
"""Delete the vector store after using it."""
with contextlib.suppress(Exception):
await client.client.vector_stores.delete(vector_store_id=vector_store_id)
with contextlib.suppress(Exception):
await client.client.files.delete(file_id=file_id)
async def main() -> None:
print("=== Foundry Chat Client with File Search Example ===\n")
# Initialize the Foundry chat client
# Make sure you're logged in via 'az login' before running this sample
client = FoundryChatClient(credential=AzureCliCredential())
file_id, vector_store_id = await create_vector_store(client)
# Create file search tool using instance method
file_search_tool = client.get_file_search_tool(vector_store_ids=[vector_store_id])
agent = Agent(
client=client,
instructions="You are a helpful assistant that can search through files to find information.",
tools=[file_search_tool],
)
query = "What is the weather today? Do a file search to find the answer."
print(f"User: {query}")
result = await agent.run(query)
print(f"Agent: {result}\n")
await delete_vector_store(client, file_id, vector_store_id)
Opmerking
Integratie van Foundry-bestandszoekopdrachten wordt momenteel niet gedocumenteerd voor Agent Framework Go. Zie de opslagplaats Agent Framework Go voor de meest recente ondersteuning voor gehoste hulpprogramma's.
Beheerd semantisch geheugen toevoegen
Gebruik FoundryMemoryProvider deze optie wanneer een agent duurzame gebruikers- of toepassingscontext in verschillende sessies moet intrekken. Het foundry-geheugen slaat geëxtraheerde feiten en samenvattingen afzonderlijk op van het volledige gesprektranscriptie.
Installeer het pakket
dotnet add package Microsoft.Agents.AI.Foundry --prerelease
Maak FoundryMemoryProvider met een stabiel bereik, zorg ervoor dat het geheugenarchief bestaat en wacht op asynchrone updates voordat u vertrouwt op nieuw geëxtraheerde geheugens.
// Create an AIProjectClient for Foundry with Azure Identity authentication.
// WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production.
// In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid
// latency issues, unintended credential probing, and potential security risks from fallback mechanisms.
DefaultAzureCredential credential = new();
AIProjectClient projectClient = new(new Uri(foundryEndpoint), credential);
// Get the ChatClient from the AIProjectClient's OpenAI property using the deployment name.
// The stateInitializer can be used to customize the Foundry Memory scope per session and it will be called each time a session
// is encountered by the FoundryMemoryProvider that does not already have state stored on the session.
// If each session should have its own scope, you can create a new id per session via the stateInitializer, e.g.:
// new FoundryMemoryProvider(projectClient, memoryStoreName, stateInitializer: _ => new(new FoundryMemoryProviderScope(Guid.NewGuid().ToString())), ...)
// In our case we are storing memories scoped by user so that memories are retained across sessions.
FoundryMemoryProvider memoryProvider = new(
projectClient,
memoryStoreName,
stateInitializer: _ => new(new FoundryMemoryProviderScope("sample-user-123")));
ChatClientAgent agent = projectClient.AsAIAgent(
new ChatClientAgentOptions()
{
Name = "TravelAssistantWithFoundryMemory",
ChatOptions = new()
{
ModelId = deploymentName,
Instructions = "You are a friendly travel assistant. Use known memories about the user when responding, and do not invent details."
},
AIContextProviders = [memoryProvider]
});
AgentSession session = await agent.CreateSessionAsync();
Console.WriteLine("\n>> Setting up Foundry Memory Store\n");
// Ensure the memory store exists (creates it with the specified models if needed).
await memoryProvider.EnsureMemoryStoreCreatedAsync(deploymentName, embeddingModelName, "Sample memory store for travel assistant");
// Clear any existing memories for this scope to demonstrate fresh behavior.
await memoryProvider.EnsureStoredMemoriesDeletedAsync(session);
Console.WriteLine(await agent.RunAsync("Hi there! My name is Taylor and I'm planning a hiking trip to Patagonia in November.", session));
Console.WriteLine(await agent.RunAsync("I'm travelling with my sister and we love finding scenic viewpoints.", session));
// Memory extraction in Microsoft Foundry is asynchronous and takes time to process.
// WhenUpdatesCompletedAsync polls all pending updates and waits for them to complete.
Console.WriteLine("\nWaiting for Foundry Memory to process updates...");
await memoryProvider.WhenUpdatesCompletedAsync();
Console.WriteLine("Updates completed.\n");
Console.WriteLine(await agent.RunAsync("What do you already know about my upcoming trip?", session));
Console.WriteLine("\n>> Serialize and deserialize the session to demonstrate persisted state\n");
JsonElement serializedSession = await agent.SerializeSessionAsync(session);
AgentSession restoredSession = await agent.DeserializeSessionAsync(serializedSession);
Console.WriteLine(await agent.RunAsync("Can you recap the personal details you remember?", restoredSession));
Console.WriteLine("\n>> Start a new session that shares the same Foundry Memory scope\n");
Console.WriteLine("\nWaiting for Foundry Memory to process updates...");
await memoryProvider.WhenUpdatesCompletedAsync();
AgentSession newSession = await agent.CreateSessionAsync();
Console.WriteLine(await agent.RunAsync("Summarize what you already know about me.", newSession));
Installeer het pakket
pip install agent-framework-foundry --pre
Maak het geheugenarchief via AIProjectClienten koppel FoundryMemoryProvider deze aan de agent.
async def main() -> None:
endpoint = os.environ["FOUNDRY_PROJECT_ENDPOINT"]
async with (
AzureCliCredential() as credential,
AIProjectClient(endpoint=endpoint, credential=credential) as project_client,
):
# Generate a unique memory store name to avoid conflicts
memory_store_name = f"agent_framework_memory_{datetime.now(timezone.utc).strftime('%Y%m%d')}"
# Specify memory store options
options = MemoryStoreDefaultOptions(
chat_summary_enabled=False,
user_profile_enabled=True,
user_profile_details="Avoid irrelevant or sensitive data, such as age, financials, precise location, and credentials",
)
memory_store_definition = MemoryStoreDefaultDefinition(
chat_model=os.environ["FOUNDRY_MODEL"],
embedding_model=os.environ["AZURE_OPENAI_EMBEDDING_MODEL"],
options=options,
)
print(f"Creating memory store '{memory_store_name}'...")
try:
# Create a memory store
memory_store = await project_client.beta.memory_stores.create(
name=memory_store_name,
description="Memory store for Agent Framework with FoundryMemoryProvider",
definition=memory_store_definition,
)
except Exception as e:
print(f"Failed to create memory store: {e}")
return
print(f"Created memory store: {memory_store.name} ({memory_store.id})")
print(f"Description: {memory_store.description}\n")
print("==========================================")
# Create the chat client
client = FoundryChatClient(project_client=project_client)
# Create the Foundry Memory context provider
memory_provider = FoundryMemoryProvider(
project_client=project_client,
memory_store_name=memory_store.name,
scope="user_123", # Scope memories to a specific user, if not set, the session_id
# will be used as scope, which means memories are only shared within the same session
update_delay=0, # Do not wait to update memories after each interaction (for demo purposes)
# In production, consider setting a delay to batch updates and reduce costs
)
# Create an agent with the memory context provider
async with Agent(
name="MemoryAgent",
client=client,
instructions="""You are a helpful assistant that remembers past conversations.
The memories from previous interactions are automatically provided to you.""",
context_providers=[memory_provider, InMemoryHistoryProvider(load_messages=False)],
default_options={"store": False},
) as agent:
try:
# note that we will use the service side storage, nor load messsages from the history provider,
# but we include it to demonstrate that it can be used alongside the Foundry provider for other use cases.
session = agent.create_session()
# First interaction - establish some preferences
print("=== First conversation ===")
query1 = "I prefer dark roast coffee and I'm allergic to nuts"
print(f"User: {query1}")
result1 = await agent.run(query1, session=session)
print(f"Agent: {result1}\n")
# Wait for memories to be processed
print("Waiting for memories to be stored...")
await asyncio.sleep(8)
# Second interaction - test memory recall
print("=== Second conversation ===")
query2 = "Can you recommend a coffee and snack for me?"
print(f"User: {query2}")
result2 = await agent.run(query2, session=session)
print(f"Agent: {result2}\n")
# Third interaction - continue the conversation
print("=== Third conversation ===")
query3 = "What do you remember about my preferences?"
print(f"User: {query3}")
result3 = await agent.run(query3, session=session)
print(f"Agent: {result3}\n")
print(f"Stored memories from: {memory_store.name} ({memory_store.id})")
res = await project_client.beta.memory_stores.search_memories(name=memory_store.name, scope="user_123")
for memory in res.memories:
print(f"Memory: {memory.memory_item.content}")
except Exception as e:
print(f"An error occurred: {e}")
finally:
await project_client.beta.memory_stores.delete(memory_store_name)
In het voorbeeld wordt laden aan de servicezijde en het lokale transcriptie uitgeschakeld, zodat het latere antwoord semantisch geheugen laat zien in plaats van dat chatgeschiedenis opnieuw wordt afgespeeld.
Opmerking
Microsoft Foundry-geheugenintegratie is momenteel niet beschikbaar voor Agent Framework Go. Zie de opslagplaats Agent Framework Go voor de meest recente status.
Overwegingen voor productie
- Permanente vectorarchieven hergebruiken voor productie knowledge bases.
- Gebruik stabiele geheugenbereik-id's in toepassingseigendom en autoriseren toegang voordat u een bereik selecteert.
- Wacht op asynchrone extractie wanneer een volgende bewerking afhankelijk is van nieuw geschreven geheugen.
- Bewaar exacte transcripties in een geschiedenisprovider wanneer u volledige gespreksrecords nodig hebt.
- Configureer retentie-, regio- en modelimplementaties om te voldoen aan uw nalevingsvereisten.
Volgende stappen
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