Tricks with D3DX10GetImageInfoFromResource
I am playing with D3D10 tonight, and I am trying to get D3DX10GetImageInfoFromResource to work for me. I have beaten on it for a long time, and it still resists my powers.
On a whim I write some code to call FindResource myself to make sure that I can find the resource and it works, but that makes me think about the resource types on this page:
And then I remember that some other D3D resource functions like resources to be in RC_RCDATA format. Lo and behold, this is the problem - I had a bmp file as a resource, but it was marked with RC_BITMAP!
Lesson learned - D3D loads RC_RCDATA resources, even when they are bitmaps. I hope this saves somebody some time one day :)
Comments
Anonymous
April 02, 2007
Yep. Most things that load resources have some specific list of types they support. It's not always clear what those types are from the documentation, unfortunately. For example, IE's res:// protocol only supports RT_HTML or RT_FILE. I spent a few hours debugging the same thing to discover that. :)Anonymous
May 26, 2007
A great many thanks!I spent hours on this. I thought I had created a bitmap in RC_RCDATA using the bitmap import button and never saw that it created an RC_BITMAP resource. After reading your comments I went back and noticed where it was located. Now it works!!!Thanks again,Paul RoussinAnonymous
October 10, 2007
I wasn't aware about this :( -Morpheus http://wpfcontrols.blogspot.comAnonymous
November 10, 2008
Thanks a lot!Cheers,Stefan