MoveObjByEyeGaze.Angle_ToCurrHitTarget(GameObject) Method
Definition
Important
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Compute angle between target center ( OR original targeting location??? ) and current targeting direction
public:
float Angle_ToCurrHitTarget(UnityEngine::GameObject ^ gobj);
public float Angle_ToCurrHitTarget (UnityEngine.GameObject gobj);
member this.Angle_ToCurrHitTarget : UnityEngine.GameObject -> single
Public Function Angle_ToCurrHitTarget (gobj As GameObject) As Single
Parameters
- gobj
- UnityEngine.GameObject