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Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking Namespace

Classes

AudioFeedbackPlayer

AudioFeedbackPlayer eases playing single audio feedback. Good for audio effects.

BlendOut

This script allows for dynamically blending out a target after it has been looked at for a certain amount of time.

ChangeRenderMode

This class allows to change the render mode on-the-fly. This is, for example, useful when trying to show a semi-transparent preview of an target.

ChangeSize

This script allows for dynamically changing the size of a GameObject when it is looked at. This is for example useful for better legibility of small text.

ColorTap
DoNotRender

Simple class that automatically hides a target on startup. This is, for example, useful for trigger zones and visual guides that are useful to show in the Editor, but not in the final application.

DrawOnTexture
DwellSelection
EyeCalibrationChecker

Checks whether the user is calibrated and prompts a notification to encourage the user to calibrate.

EyeTrackingDemoUtils

General useful utility functions.

FaceUser

The associated game object will turn depending on the user's eye gaze: The currently looked at part will move towards the front, facing the user.

FollowEyeGaze

Sample for allowing a GameObject to follow the user's eye gaze at a given distance of "DefaultDistanceInMeters".

FollowEyeGazeGazeProvider

Sample for allowing the game object that this script is attached to follow the user's eye gaze at a given distance of "DefaultDistanceInMeters".

GrabReleaseDetector
HitBehaviorDestroyOnSelect

Destroys the game object when selected and optionally plays a sound or animation when destroyed.

KeepFacingCamera

This script continuously updates the orientation of the associated game object to keep facing the camera/user.

KeepThisAlive

Enforces to keep this GameObject alive across different scenes.

LoadAdditiveScene

When the button is selected, it triggers starting the specified scene.

LoadProfilesOnStartup

Automatically loads a given Mixed Reality Toolkit configuration profile when loading up the scene.

MoveObjByEyeGaze
MoveWithCamera

A game object with this script attached will follow the main camera's position. This is particularly useful for secondary cameras or sound sources to follow the user around.

OnLoadStartScene

When the button is selected, it triggers starting the specified scene.

OnLookAtRotateByEyeGaze

The associated game object will turn depending on which part of the object is looked at: The currently looked at part will move towards the front facing the user.

OnSelectVisualizerInputController

When the button is selected, it triggers starting the specified scene.

PanZoomBase

This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

PanZoomBaseRectTransf

This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

PanZoomBaseTexture

This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

PanZoomRectTransf

This script allows to scroll a texture both horizontally and vertically.

PanZoomTexture

This script allows to scroll a texture both horizontally and vertically.

ParticleHeatmap
ParticleHeatmapParticleData
RotateWithConstSpeedDir

The associated GameObject will rotate when RotateTarget() is called based on a given direction and speed.

ScrollRectTransf

This script allows to zoom into and pan the texture of a GameObject. It also allows for scrolling by restricting panning to one direction.

ScrollTexture

This script allows to scroll a texture both horizontally and vertically.

SnapTo
SpeechVisualFeedback
StatusText
TargetEventArgs

Class specifying targeting event arguments.

TargetGroupCreatorRadial

Handles the creation of a group of targets based on a list of given templates.

TargetGroupIterator

Iterates through a given set of targets based on a required TargetGroupCreator.

TargetMoveToCamera
ToggleGameObject
TransportToRespawnLocation

The associated GameObject acts as a teleporter to a referenced respawn location.

TriggerOnStartup

Allows for adding custom behaviors that can be assigned in the Editor and triggered when the scene is loaded.

TriggerZonePlaceObjsWithin

Enums

ChangeRenderMode.BlendMode
PlacementSurfaces

Delegates

TargetGroupIterator.TargetGroupEventHandler