IMixedRealityHand.TryGetJoint(TrackedHandJoint, MixedRealityPose) Method
Definition
Important
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Get the current pose of a hand joint.
public:
bool TryGetJoint(Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose % pose);
public bool TryGetJoint (Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, out Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose pose);
abstract member TryGetJoint : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * MixedRealityPose -> bool
Public Function TryGetJoint (joint As TrackedHandJoint, ByRef pose As MixedRealityPose) As Boolean
Parameters
- joint
- TrackedHandJoint
- pose
- MixedRealityPose
Returns
Remarks
Hand bones should be oriented along the Z-axis, with the Y-axis indicating the "up" direction, i.e. joints rotate primarily around the X-axis.