InputAnimationSerializationUtils.ReadFloatCurveSimple Method
Definition
Important
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Deserialize an animation curve with tangents from binary data. Only decodes keyframe position and time.
public:
static void ReadFloatCurveSimple(System::IO::BinaryReader ^ reader, UnityEngine::AnimationCurve ^ curve);
public static void ReadFloatCurveSimple (System.IO.BinaryReader reader, UnityEngine.AnimationCurve curve);
static member ReadFloatCurveSimple : System.IO.BinaryReader * UnityEngine.AnimationCurve -> unit
Public Shared Sub ReadFloatCurveSimple (reader As BinaryReader, curve As AnimationCurve)
Parameters
- reader
- BinaryReader
- curve
- UnityEngine.AnimationCurve
Remarks
Only use for curves serialized using WriteFloatCurvesSimple