MixedRealityInputSimulationProfile.HandJitterAmount Property
Definition
Important
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Caution
Use ControllerJitterAmount instead.
Apply random offset to the hand position
public:
property float HandJitterAmount { float get(); };
[System.Obsolete("Use ControllerJitterAmount instead.")]
public float HandJitterAmount { get; }
[<System.Obsolete("Use ControllerJitterAmount instead.")>]
member this.HandJitterAmount : single
Public ReadOnly Property HandJitterAmount As Single
Property Value
- Attributes